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Polycount Sculpting Challenge - Gladiators of the Game Industry

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polycounter lvl 17
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Jesse Moody polycounter lvl 17
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Just what the hell is this challenge?!?

It came to mind that it seems a lot of developers give themselves names which could pass as American Gladiators. Monolith, Valve, Bungie, Blizzard, Raven.

So we bring you the first sculpting challenge of 2010.

Create a gladiator/warrior character based on a literal interpretation of a game developer's name. You don't have to work for this company so feel free to choose whatever company you want to make a gladiator for.

The character would fight in duels to the death against similar characters, so make sure weapons and characteristics are unique and effective. Have fun and let your imagination go wild.

For example:

  • Monolith would be a gigantic juggernaut looking brute.
  • Raven would be a goth leather clad demon-fighter.
  • Blizzard would be an ice-powered mage of some kind.

Rules:
  • This is a challenge, not a contest. We want you to focus on melding your sculpting ability with your creative mind on this one. How can you take an industry studio and turn their name in to a Gladiator?
  • Final sculpt must consist of
  • Sculpted base/pedestal for character to stand/sit on
  • Sculpted character/creature model
  • Sculpted in the app of your choice.
  • Renders can be taken in max, maya, zbrush, mudbox.
  • Must show wips in your own wip thread. (Gladiator Challenge - Format Screen name)
  • Base meshes may be made in modeling package of your choice or you may use one that you already have. This includes the character base, weapon base if used, and base of the character.
  • No post work in photoshop of effects or detail. All must be done in the sculpting app.
  • Due Date is by end of day April 7th.
Please ask any questions you have here. Thank you and good luck.

Big thanks to Slum for the Challenge idea!

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