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NEED HELP (Uscript/Kismet)

polycounter lvl 9
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natetheartist polycounter lvl 9
Long story short, I NEED to figure out a way to toggle the visibility of a static mesh actor (currently trying interp actor) when it takes damage from the utproj_grenade.

For some reason, it recognizes every other damage type and weapon damage EXCEPT for the grenade. I think it has something to do with the grenade's source code, but i cant find out how to fix it.

I even tried changing the MyDamageType variable to a different damage type on my extended UTProj_Grenade, but it still didn't register the damage.

I've been working on this forever and I'm down to the wire, Hopefully someone will respond soon....
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