Long story short, I NEED to figure out a way to toggle the visibility of a static mesh actor (currently trying interp actor) when it takes damage from the utproj_grenade.
For some reason, it recognizes every other damage type and weapon damage EXCEPT for the grenade. I think it has something to do with the grenade's source code, but i cant find out how to fix it.
I even tried changing the MyDamageType variable to a different damage type on my extended UTProj_Grenade, but it still didn't register the damage.
I've been working on this forever and I'm down to the wire, Hopefully someone will respond soon....