So guys back with a new project. Its basically a my old asian temple scene on a massive scale. I'm also adding in a few a cool things. The first element is SNOW ! which is something i've haven't done before. Also mixing the Asian temple props to make something with roman/greek architecture, basically using stuff like the golden section and pillars and such. I'll be leaving most of the textures the way they are right now. I've got a lot of concept that i'll be scanning in soon so everyone can see where i want to go with this project.
so back with more, there is the style of architecture 'm going for the temple scene. Pretty much the golden section + roman + asian temple parts = new cool looking building I got a few scanned concepts that i'll post soon
so here is 90% of the layout of the set done. The only things that still need work is the character design. I really wanted the design of the character to by unique and different . Like if the romans and asian cultures mixed together. So the shoulder armour is from kratos (gow 2), the chest is from some japanese game ( i forgot the title), the helmet is half roman, half kabuki. Its still a WIP and i'll be still be making refinements.
so here is a simple prop textured, i only spent about 1,5 on it and since its gonna pretty far away from the camera i'm not gonna spend too much time on it. Next is the pose i was thinking of for the statue. Lastly is the High poly shield.
i'm really sick right now, but managed to finish up some simple texturing on the shield and have a new idea on the large door. I'll explain more about the door in my next post.
Great stuff! How did you do the grime on the shield? Did you use clone stamp brush and clone some grime where you wanted it or something?
Also wondering, how detailed are the background buildings? Do you use normal maps on them? Could you maybe show one? By the way I saw your texturing videos on your site. They were great.
Thanks buddy, most of the grime is done by hand painting it in. I use several different brushes and variations of the colors brown on a layer w/ overlay mode mode. Then i go back a mask out stuff and lower the opacity
All the tower are very detailed (texture wise), but is very low poly. Check out these two images below. I have normal maps on everything in the scene. I'm simply re using my old environment to make a new one :P
did a base texture on the character, i'll post close ups of it tomorrow. Just playing around w. lighting right now. I'll be adding the snow in the next update !
Back with the blocking in on the poses. I really want an EPIC feeling to this environment. I want to have 4 statues in total but by the looks of this i'll probably only put in two.
I'm almost done w/ this project. I should be done by the end of next week. I hope to have some snow falling in this scene. Right now i'm just working on the clouds.
Looks great! The only thing I'd have to say is this. That random volumetric godray really stands out for no reason, and it is coming through a solid object. Just looks wrong. Also, since winter is my favorite season and I get alot of the white stuff up here, I find your snow too flat. It lacks volume and just looks like you painted white on your stuff. I notice this especially with the front props. In the background it is fine, but up front, I think it would be worth the extra effort and actually MODEL some of the snow.
I've painted over (in red) where there should be a deeper snow accumulation. Like I said, on the front up props only. From a distance it becomes acceptable. But up front, it almost looks like metal with too much spec. IMO.
In green is what I find too empty. What is that place? Is it a large courtyard? Perhaps some trees or something.
The snow on the globes looks alright, you did a good job with that shader, but right now I feel that the look too perfectly lined up. Each one aligned in the same way. Perhaps make some look a bit more crooked? Perhaps one or two that fell off during a rough winter storm?
Prophecies: thanks, the god rays are bothering me a bit too much right now, i think i'll reduce them and make them less noticeable and move the position of the sun higher to match up with the rays. the snow is very flat, i just did a paint over on all my props. But now looking back at it'll i'll be sure to add more snow in the foreground layer. For that green area, i'll planning to add more snow in that area, kinda of blocking of that area.
I second the snow, just add some snow flakes/frost hanging off the rails/uneven up the snow as they seem a little too neatly piled up like a zamboni went over it.
Always love your texturing Mistry. Have you looked at Uncharted 2 for how you want to approach the snow sitting on temples? I think I sat and looked at that whole place for like 30 mins XD Agree with piling more snow on the handrails and stuff.
haiddasalami: thanks dude, I played and looked at UC2. Some of the props used a shader and others looked like they were hand painted in. I tried early on this project to setup a shader w/ a snow texture on top - but i end up just going into my psd and adding the snow.
Hey Mistry,
Very well done, the ideas and execution are great modeling and texturing wise.It shows a lot of work got put into this.
If you still have time, I would double check is that your main light source fits with the sun's position, something with the shadow makes me think the lighting comes from the right and not the back of the scene. Also I would suggest pointing out some lighting at the statues since they make a much more intersting focal point than the far left of the image which is correctly lit.
Its still one of the most compelling images ive seen recently, great work!
Ahh so Mistry rises from the shadows once again. I knew you would eventually get back to that project. Im digging the atmosphere for sure, always a fan of your texturing.
Looks awesome!, although that random god ray isn't really doing anything for the picture. If anything, I think it would look cooler if the entire temple pillars cast shadows and created god rays, instead of only one.
Replies
small update:
so here is 90% of the layout of the set done. The only things that still need work is the character design. I really wanted the design of the character to by unique and different . Like if the romans and asian cultures mixed together. So the shoulder armour is from kratos (gow 2), the chest is from some japanese game ( i forgot the title), the helmet is half roman, half kabuki. Its still a WIP and i'll be still be making refinements.
city = shi = 市 ex. 東京市 (Tokyo city)
rural area = ku = 区 ex. 玉山区 (Tamayama area)
town/block/district = machi = 町
And thanks for the Japanese lesson !
update:
plugged in the textures and testing out the lighting.
Thanks man !
Thanks bro, i plan to finish the snow snow this weekend and the character too. I hope to finish to entire project by the end of this month.
Also wondering, how detailed are the background buildings? Do you use normal maps on them? Could you maybe show one? By the way I saw your texturing videos on your site. They were great.
All the tower are very detailed (texture wise), but is very low poly. Check out these two images below. I have normal maps on everything in the scene. I'm simply re using my old environment to make a new one :P
I'm glad you took the time to watch those videos.
Thanks ! I did that environment almost one year ago today
lots of things to fix
I've painted over (in red) where there should be a deeper snow accumulation. Like I said, on the front up props only. From a distance it becomes acceptable. But up front, it almost looks like metal with too much spec. IMO.
In green is what I find too empty. What is that place? Is it a large courtyard? Perhaps some trees or something.
The snow on the globes looks alright, you did a good job with that shader, but right now I feel that the look too perfectly lined up. Each one aligned in the same way. Perhaps make some look a bit more crooked? Perhaps one or two that fell off during a rough winter storm?
Regardless, this is looking awesome! Keep it up!
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Prophecies: thanks, the god rays are bothering me a bit too much right now, i think i'll reduce them and make them less noticeable and move the position of the sun higher to match up with the rays. the snow is very flat, i just did a paint over on all my props. But now looking back at it'll i'll be sure to add more snow in the foreground layer. For that green area, i'll planning to add more snow in that area, kinda of blocking of that area.
haiddasalami: thanks dude, I played and looked at UC2. Some of the props used a shader and others looked like they were hand painted in. I tried early on this project to setup a shader w/ a snow texture on top - but i end up just going into my psd and adding the snow.
Looks great Hiten, colours are niceeee
haha, thanks broski
i'll be adding the snow in the foreground in the next update !!!
hawken: dude, i have no idea why you posted that..
Very well done, the ideas and execution are great modeling and texturing wise.It shows a lot of work got put into this.
If you still have time, I would double check is that your main light source fits with the sun's position, something with the shadow makes me think the lighting comes from the right and not the back of the scene. Also I would suggest pointing out some lighting at the statues since they make a much more intersting focal point than the far left of the image which is correctly lit.
Its still one of the most compelling images ive seen recently, great work!
obzerv caarfully ze tempul be-ahind zis woman