Hey guys, since I've been here last August you've all been incredibly helpful and I need your help once again! I'm going to GDC next week and I am running out of time and need to start burning demo reels and print offs.
Please critique my Demo Reel, and Website/Content. I am looking for a job specifically as an Environment Artist who can dabble in Character stuff (also show I can make statues etc.)
Your help is greatly appreciated!
http://victorcortis.com
I'm in the process of updating my shot breakdown and resume, but was waiting until I heard some critiques first. At the moment I'm unsure if I should add more texture sheet/UV stuff or if I can just put that on my website for them to look at.
Replies
Your character work looks like characters made by someone that doesn't know how to make characters. As in, you could learn, but it's not at the level of someone that specializes in them. This may more draw attention away from your good, environment pieces. For example, the merc guy's joints are all destroyed by the pose like rubber hoses bent instead of joints. It's those "ew" moments that'll be remembered more than how dope your temple was.
I'd remove all wips
Unless they are really outstanding, life drawings don't add anything. My mom and brother can lifedraw just as well as anyone, but that doesn't put them up for any position considerations.
It seems like this would cut your content down, but having the variety of three piece showing fantasy, realism and natural environments presents you in a more positive light.
Texture sheets or no texture sheets?
Edit: Just finished porting my Alley over to UDK so I'll be adding this into my reel I think...
I think you should show textures if you know you did a good job on them Not just to show your work on the diffuse but also efficiency in the UV packing and size choices, and where you used tiles and where you used uniques
I also agree with removing all the character work, wips and paintings. And I would just commit to being an environment artist. I think presenting your self to potential employers at GDC as an enviro artist would be more effective than "environment artist who dabbles in character art"
So right now I'm thinking for my new reel...
Temple Scene in Maya walkthrough. Followed by still screengrabs from UDK and texture sheets.
Turntable of Tree, followed by UDK screengrab and texture sheets.
Then Turntable of Alley, followed by UDK screengrab and texture sheets.
How's that sound? Think it'll be good enough to get a few nibbles of interest?
i am sure you'll find a job with that reel !
I think the character stuff is hurting you, it also leads off with its weakest image in your gallery, a wireframe of the low poly. Probably start off with a beauty shot and then show the breakdowns?
I'm not sure the Ancient Mercenary is a good piece to have in there, it looks pretty stiff and has a lot of surface noise and the overall shapes are kind muddled and lost.
Anyway, from a video editing perspective, I'd attempt to avoid stills as much as you can with the temple. Everything else that is 3D has movement, your temple doesn't. Why? To lazy to render? I know your not but maybe someone would think that? If your pressed for time, try to use Unreal for the movement and search for a screen capture software.
Your traditional art? Eh I like it but I also think your a kick ass artist. Depends on what the polycount vote is. I feel that it could be better to have it on say an iTouch or iPhone as a seprate video or slide show vs a 3D Reel. But I don't see it harming you if you left it in.
Good luck at GDC Vic, I'm serious. Naughty Dog!!! Show them that Temple!
Just as a bonus tip, maybe have your name and contact info at the bottom of the screen the entire reel.
Also make sure you have a printed portfolio on you at GDC. Business cards are a plus as well.
Feel free to meet with me; we are neighbors. I really like your work
I'm going to ditch all the characters, afterall I'm going to be applying for
environment artist positions.
The 2d traditional art I will keep hidden from employees unless they ask about it.
My new reel (whenever I'm done renedering) will lead with with the Temple, then Tree, then Alley. Starting with Maya Beauty Render/Wireframe, then UDK Screen Grabs, and finaly maybe a few texture sheet/props.
That'll probably cut the time down to 1:30 or less. It may be another late night and late update though...
Vig: You make a good point with the wireframe/beauty shot thing. Should I reverse it in my demo reel too? Start with Beauty then move to wireframe?
Zilk: Thanks for the tips, I'll probably try to meet up with the other polycounters for a bit at GDC I'm not in WA, right now unfortunately... although I wish I was
If anyone has suggestions of demo reel eleveator music let me know lol
I would also have your images be the first thing. I want to see what you're showing me, then if I am interested I can view the reel.
Good luck.
No seriously. Do it....:)
[ame]http://www.youtube.com/watch?v=hAzbQDeYQNM[/ame]
Still updating my website...
Only thing I can say is that your work seems to be very dark and moody, not saying that's a bad thing but it would be nice to see something brighter and a bit happier.