Here are two guns that I am doing for my prototyping class and for my portfolio and looking for some critique. And finally got the nerve to do this to get better after hearing the game industry mentor podcast =D
High Poly? Low poly? Right now I really can't tell which this is. There are quite a lot of edge loops, but the silhouette of the handle and trigger guard is pretty blocky.
Give us a bit of background on your project. Are you working from any particular reference? What is the desired style, ballpark polycount, etc.
I would love to see this smoothed to see how the edge loops are working. Also, try this tutorial to get clearer renders that really show off your surface. It was written for MAX, but you should be able to dig through Maya's help to get it working for you.
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Give us a bit of background on your project. Are you working from any particular reference? What is the desired style, ballpark polycount, etc.