Hello All. I recently graduated from College, where i went to school studying as an Environmental Artist. I already have a portfolio but i want to do another piece. What is it that employers like to see?
Full levels in unreal? Or am i better off doing smalling but extremely detailed assets? (mudbox, zbrush) or both? I'm trying to find a direction. Thank you in advance
Replies
Then I would check what assets they use on their games.. and the style, if applies.
Then, do something, like it was another model "for that game"
Guess thats a good starting point.
All uber detailed!
Kickass shit!
Go go go!
Barrels
lots of Emissive
jk
what Wayfa said is pretty much Ace
http://gim.acanaday.com/
just enjoy what your doing is the main thing.. if your not enjoying it than don't bother.