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Zbrush symmetry problems and another quesiton

Binxx
polycounter lvl 9
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Binxx polycounter lvl 9
So i was working on my model with activate symmetry on and everything was fine, until i masked an area and moved my center line. I was wondering if there was any way to get symmetry back from this.

Ps. I know that i could import this into maya and fix it there, however i was wondering if there was a quick fix in zbrush since I have my higher subdivisions already sculpted, and importing a 1 million point object will probably crash my computer.
nonsym.jpg
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