I am working on a new sapper for the spy.
if you put it on a sentry it should hack the sentry and turn it slowly hostil. for example: you are a red spy and you put it on a blue sentry the sentry goes crazy and it will aim at nothing and just turns wildly around. (the hacking device should make old modem sounds). after the sapper has hacked the sentry it will be a red sentry and shoot at the blue team.
so this is what I came up with. what do you think? what should I make better or what could fit better for a hacking device? on the screen there should be some dos lines and on the other down in the right should run a green sin wave. btw at the spy thumb there should be also a floppy disk but I need to model that first. and the telephone reciever should then if put on a sentry be the thing that sticks to some places on the sentry... ( sorry my english is bad ^^; )
Could any of you guys point me towards a comprehensive tutorial on creating custom animation for weapons? I've done a few searches myself and what I found was a little hard to follow. I'm looking to make some custom animations for my Scout weapons that I can add to the submission.
Could any of you guys point me towards a comprehensive tutorial on creating custom animation for weapons? I've done a few searches myself and what I found was a little hard to follow. I'm looking to make some custom animations for my Scout weapons that I can add to the submission.
I need that too! but for the spy. I use Blender and I managed to get the animation smd's into blender but then the model gets crazy and all polygons fly wildly around... I did not change the original smd file I tryed it with the decompiled models... btw I use the mdldecompiler.exe to decompile but it wont work in the orangebox/bin sdk folder it only works in the ep1 folder for me... if I put it in the orangebox folder and open it a message says ( ...."Q_AppendSlash" is not in the DLL "vstdlib.dll" ) maybe that is the problem but I dont know. I did not find a tutorial for importing SMD animations into blender....
Hey guys! So I want to get into this, but when I import the Soldier model provided in this thread, it imports into modo with this texture issue and no animations:
I hope this is the right thread, if it's not let me know and I'll post elsewhere. Thanks!
@ Maniac: Ack! Downvoted due to fear of needles! (kidding)
Anyway, a work in progress: LANDSHARK!
Currently trying to make the edges look like a ragged plasma cut. I'm trying to emulate this bad boy:
The screenshot is using a rather mild normal map, though I've also tried a combination of color and phong map. I think the normal works best, but it's still got a small ways to go before I'm satisfied.
Isn't there a hat like that already? Other than that I think the phong is a little too strong, it looks vacuum wrapped.
Only this one as far as I know, I only take on a project that's been done before if I think I can do better.
And yeah It was mentioned in its comments that the reflections are too high, so I'm softening them up and adjusting the hats position as well right now.
Someone messaged me that the bearskin was already made (no surprise there), so now I present to you...the bearskin!
Crits on my polyflow is very welcome. Also, not sure how I'm gonna attach it to his head yet -_-. Also I want to jiggle bone the jaw, ears, and maybe tongue.
The final component of the slowly developed pilot pack for Pyro I've been making:
Doesn't yet have basecolours or even a finalized UV so any crits are totally welcome, the addition of the anti-aircraft sight last time totally saved the boring flaregun (that was on a different forum).
NeoDement, I fucking *love* that. I think I'll probably get it if it ever comes out
EDIT: Updated;
Soldier lived too far away from the woods to find a real bear, so he raided his local hunting supplies store and wrestled one of the fearsome wall-dwelling beasts to the ground.
Been failing kind of hard at custom TF2 animations. I'm thinking about asking for help from someone with the know how. Anyone here interested in making animations for a couple models or know someone who might be?
@NeoDement: Personally I'd be inclined to swap the jet intake for a aircraft drop-tank of some kind and use a nozzle design more reminiscent of an engine nozzle - e.g. an afterburner nozzle.
@RetroMike: I don't think they've accepted any user-made animations for items yet.
Man I'm a slow-ass, got that demoman gear to a point where it feels done, unless somebody can see some flaw in it somewhere:
Scrapped the grenade launcher because I couldn't think up any designs that fitted with the theme, and went with a pair of armoured boots instead (beefed up steel toe caps).
Also I've gone mad and decided this will be 1 of 3 separate Demoman sets I'm going to release simultaneously and have fight to the death. Here's some WIPage of the second set:
This set dates back to something like February, but I ended up halting it due to not thinking up a grenade launcher I liked at the time. That's since changed.
The launcher is based on the British designed Arwen 37 non-lethal grenade launcher and will end up with a custom projectile. It has no colours due to not having final UVs yet.
Other stuff is based on period British Police uniforms, and is currently a base colours test only. Not fully figured out the transparency yet.
Elbagast: Really slick work man. Getting my votes.
I know they don't currently accept them, but there is evidence in files added "User_animations" that they will be. My weapons really need their own anims to look right and just having some .smd's of replacement animations would probably be a good idea.
@Elbagast Dude! That mining set is awesome! my only crit would be that the there are not enough visible paint strokes on the flat surfaces. For example, the plunger in the belt look like a solid color. but thats super minor.
Replies
Hell, that makes things a tonne easier.
Lower shotgun bit is obviously a placeholder for now
Rate-up if you like the item. Thanks for your support.
if you put it on a sentry it should hack the sentry and turn it slowly hostil. for example: you are a red spy and you put it on a blue sentry the sentry goes crazy and it will aim at nothing and just turns wildly around. (the hacking device should make old modem sounds). after the sapper has hacked the sentry it will be a red sentry and shoot at the blue team.
so this is what I came up with. what do you think? what should I make better or what could fit better for a hacking device? on the screen there should be some dos lines and on the other down in the right should run a green sin wave. btw at the spy thumb there should be also a floppy disk but I need to model that first. and the telephone reciever should then if put on a sentry be the thing that sticks to some places on the sentry... ( sorry my english is bad ^^; )
The Chilean Cutthroat
Level 52 Box-opening Utility Knife
Click to vote and stuff.
Oh god. A breaking bad reference in a TF2 item. Rating up and favoriting now.
When it comes to making things for the game are the certain things you can make. IE just hats and weapons or is there more?
http://steamcommunity.com/workshop/filedetails/?id=88728304
Major clipping with the off hand
http://steamcommunity.com/sharedfiles/filedetails/?id=88896736
Needs a new animation to swing the Tonfa properly
http://steamcommunity.com/sharedfiles/filedetails/?id=88896124
I also wouldn't mind working with a good animator who knows their way around TF2 to get some animations made. Any takers?
Finished this little number with trey,
I need that too! but for the spy. I use Blender and I managed to get the animation smd's into blender but then the model gets crazy and all polygons fly wildly around... I did not change the original smd file I tryed it with the decompiled models... btw I use the mdldecompiler.exe to decompile but it wont work in the orangebox/bin sdk folder it only works in the ep1 folder for me... if I put it in the orangebox folder and open it a message says ( ...."Q_AppendSlash" is not in the DLL "vstdlib.dll" ) maybe that is the problem but I dont know. I did not find a tutorial for importing SMD animations into blender....
please help.
Dig it. Nice and simple. You will have my vote. In fact all you guys who recently added got my upvote. Seriously cool stuff guys.
I hope this is the right thread, if it's not let me know and I'll post elsewhere. Thanks!
Included simple reference photos for clarity!
[ame="http://www.youtube.com/watch?v=IvCRQ3gZeNo"]Interrupted Procedure - YouTube[/ame]
Anyway, a work in progress: LANDSHARK!
Currently trying to make the edges look like a ragged plasma cut. I'm trying to emulate this bad boy:
The screenshot is using a rather mild normal map, though I've also tried a combination of color and phong map. I think the normal works best, but it's still got a small ways to go before I'm satisfied.
If I wanted to learn how to jigglebone it, where would be the best place to look?
http://steamcommunity.com/sharedfiles/filedetails/?id=89315499
Any feedback or votes are appreciated.
finally put this on the workshop
http://steamcommunity.com/sharedfiles/filedetails/?id=89419448
Only this one as far as I know, I only take on a project that's been done before if I think I can do better.
And yeah It was mentioned in its comments that the reflections are too high, so I'm softening them up and adjusting the hats position as well right now.
EDIT:
Reflections and hat position updated due to community suggestions
http://steamcommunity.com/sharedfiles/filedetails/?id=89315499
Pic=link
Crits on my polyflow is very welcome. Also, not sure how I'm gonna attach it to his head yet -_-. Also I want to jiggle bone the jaw, ears, and maybe tongue.
finally got off my lazy butt and submitted this thang.
http://steamcommunity.com/sharedfiles/filedetails/?id=89639818
heisenburger
Absolutely love this!
Comments & feedback appreciated!
Had to adjust for the quiver, did not realize they still have to have access to the arrows
http://steamcommunity.com/sharedfiles/filedetails/?id=89998232&searchtext=
why aren't you kids killin dem fukken robits?
Doesn't yet have basecolours or even a finalized UV so any crits are totally welcome, the addition of the anti-aircraft sight last time totally saved the boring flaregun (that was on a different forum).
And a reminder of what the other items in the set are:
https://dl.dropbox.com/u/900111/pilothelmetagain.jpg
https://dl.dropbox.com/u/900111/flaregunfinal4.jpg
That's super cute.
Rate-up if you like it. Thanks for your support.
EDIT: Updated;
Soldier lived too far away from the woods to find a real bear, so he raided his local hunting supplies store and wrestled one of the fearsome wall-dwelling beasts to the ground.
Please tell me you're going to release those as skins for the flamethrower and scorch shot, I'd be your first download if so!
The models in question are a gun and melee weapon.
http://steamcommunity.com/sharedfiles/filedetails/?id=88896736
http://steamcommunity.com/sharedfiles/filedetails/?id=88896124
@RetroMike: I don't think they've accepted any user-made animations for items yet.
Man I'm a slow-ass, got that demoman gear to a point where it feels done, unless somebody can see some flaw in it somewhere:
Scrapped the grenade launcher because I couldn't think up any designs that fitted with the theme, and went with a pair of armoured boots instead (beefed up steel toe caps).
Red/Blue areas on the hat and misc are paintable.
Some ingame shots of this so far:
Red
Red with belt stuff visible
Blue
Also I've gone mad and decided this will be 1 of 3 separate Demoman sets I'm going to release simultaneously and have fight to the death. Here's some WIPage of the second set:
This set dates back to something like February, but I ended up halting it due to not thinking up a grenade launcher I liked at the time. That's since changed.
The launcher is based on the British designed Arwen 37 non-lethal grenade launcher and will end up with a custom projectile. It has no colours due to not having final UVs yet.
Other stuff is based on period British Police uniforms, and is currently a base colours test only. Not fully figured out the transparency yet.
Ingame at the moment and again here.
The third set will be set will be is Artillery themed and will include this beast.
Any comments welcome.
I know they don't currently accept them, but there is evidence in files added "User_animations" that they will be. My weapons really need their own anims to look right and just having some .smd's of replacement animations would probably be a good idea.
Thoughts?
Click for Workshop Page