Heyy everybody. Pretty much done with my low poly and I have started with the fun part - The uv's
. I am having a little problem with the pelt mapping in 3ds max. I am attaching a image with it .
After I set up my seams -Point to point seam- I select all the faces from the part I would like to pelt and I hit pelt and it only pulls out from the eye and ignores all the rest of the seams that I have made. It works fine for other parts of the model but i would like to understand what causes that.
Thanks in advance.
Replies
Yeaa I could do it that way just getting this few times (on my previous character as well) so just trying to understand why is it happening.
Thanks a lot
Thanks
I know pelt refuses to work if there is a gap in the pelt seam(s). I think ever open edge needs to be surounded by pelt seams? Did you do point to point seams around the open edges, like the eyes?
When I pelt I normally skip the point to point seams and just select the edges and break them. Then I select chunk with "select element" checked on and pelt that.
Personally I think you could probably relax what you have and get something better than pelting it. Might want to remove the ears, if they cause problems when relaxing and stitch them back on after you relax them individually. Or just soft select only the ears and relax them by them selves. It seems to solve better when its not having a lot of different stuff to take into account.
Thanks again
Edit : and yes breaking the edges so there is a seam naturally is another great idea
Nothing is frozen, all verts are welded, no overlapping faces...
Now I have another question
Lets say I need the uv seam to run in the middle of the hair (as I do ) how do I paint the hair if it is separated by the seam? How will I be able to make continues strokes for the hairs if there is a seam on the middle and the two parts are separated? I am planning to hand paint all the textures so not really sure how is it done? Should I just put the seam on a spot where will be easier for me to paint after that. I am just confused because sometimes the seam would probably work better for normal mapping and if I do that then it will bother my texture work.
Thanks again
UVW done and not afraid of them any more hahha- they were really scary couple of months ago.
Thanks everybody
If you have several 'pieces' selected when you pelt it will only stretch one... maybe theres some other bug with that to explain whats happening....? Good Luck!