Is there a button for this in maya? Am i just missing it? Googling has been fruitless so far on how to do this.
Besides, well this way...
(copying and pasting all the rotation info sigh)
If its not clear already, what i want to be able to do is mirror across the x the bone locations and essentially flip the characters current pose.
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For example, Character Studio's "Biped" in 3ds Max allows "copy pose" and "paste opposite" to mirror any given pose. Maya seems conspicuously lacking in this regard, although I have to admit I've never actively looked for this function, so it may exist.
do a search for 'flip' or 'mirror' pose or something, there's tons of scripts with that functionality.
Although it begs the question... if it's so easy to script, why haven't Autodesk ever added it by default? It's pretty much a necessity for hand-keyed cycles, I thought...