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How old are you and how long have you been in games?

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  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    30 years old. Been doing mod crap & whatnot for the last 8-9 years or so. Done a little freelancing, but have yet to pick up that elusive first in-house gig.
  • Ben Apuna
    I'm 33 with a little over 4 years of industry experience ~2 3/4 in house, and ~1 1/2 freelance mostly for Liquid.

    I've dabbled in art since I was a kid.

    Started playing games around 12.

    Got into computers around 17.

    Got a two year degree in programming by 21.

    Started to learn CG at 22.

    Started learning game art at 26 making stuff for Unreal Tournament 2003.

    Got hired by a small games company at 27, company closed just after I turned 30.

    Started freelancing a little later.

    Currently working on skills + a new portfolio to find full time employment.
  • badcop
    14 years old and 6 months learning to do game art.
  • Peris
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    Peris polycounter lvl 17
    24 right now,

    been doing 3d stuff since I was 9

    Started doing level design at 11 (duke 3d :), thank god for parents buying you mature rated games)

    started working on mods when i was around 18?

    Got my first job when I turned 20, kind of unexpected because I had no plans of taking my hobby to the professional level.

    I've been loving it ever since, still feels like I'm getting started considering all the stuff there still is to learn :). I really like seeing the ages here, gives me good hope I'll still love this when I'm older!
  • Paul Pepera
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    Paul Pepera polycounter lvl 9
    23; 2.5 years in the industry full time, been modding since 2000.
  • Jonas Ronnegard
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    Jonas Ronnegard polycount sponsor
    22 years old here, around a 1 year in the industry i guess.
  • Billabong
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    Billabong polycounter lvl 16
    39 and Ive never been in the game industry, but Ive been freelancing as a high poly hard surface modeler on and and off for about 5 years
  • Jasp
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    Jasp polycounter lvl 12
    27. Started 2 years ago. (1.5 in-house and freelancing for a little more than 6 months now)

    Thinking of trying to find a full time position again, so i can rest my mind a little , freelancing can be exhausting, even when you don't work much (especially then, i'd say) :)
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    37 here, started with Threewave CTF mod for Quake3, finally finished my degree in Animation early in 2008 and got a job out in Dallas doing 3d for World War II Online. Started playing games on my old Atari 2600 though.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    29yrs old, been doing this for 9yrs, if you include military simulators and 3d slot machine games. Otherwise about 6yrs.

    Modding since early 1999 though (yay CounterStrike weapons! :P)
  • cman2k
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    cman2k polycounter lvl 17
    Im 26

    3 years in school / 3 years in the industry now.

    Started doing level design when I was like 11 too (haha fuck yeah peris you know whats up!)
  • pthomas1172
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    pthomas1172 polycounter lvl 10
    Patrick Thomas
    37
    Environment Artist since 96
  • Mezz
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    Mezz polycounter lvl 8
    Gonna be turning 23 in just over a week!

    Annnd... not had much time in the industry. Just a few months interning for a start-up company doing TV-based online games, and been working the last few months on an iPhone game. (So far, all unpaid work... :P)
  • Cojax
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    Cojax polycounter lvl 10
    I'm 25
    3 Years college
    3 Years Industry
  • DEElekgolo
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    DEElekgolo interpolator
    15, I have been playing games since 2001. Been in the game dev since 2003.
  • seforin
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    seforin polycounter lvl 17
    24 years

    4 years of Giant useless tuition bill
    3 years exp in the industry


    Since I was in kindergarten I had said I wanted to make video games for a living. Was lauged at about it all the way up to the age of 18 when I left high school and persued into it. Still had my mom to that day saying that you will never get anywhere with those "videos.

    20 years of being awesome
  • Jason Young
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    Jason Young polycounter lvl 14
    29 yo, 4 years experience(1 in games, 3 in animation). My artist co-workers average mid 20s.
  • swampbug
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    swampbug polycounter lvl 18
    28 , Almost 6.5 total years in the industry. 6 years at Volition.
  • PixelMasher
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    PixelMasher veteran polycounter
    22 with about 2.5 years exp in games. did 3d printing R&D at Offload studios before that right after highschool. super nerdin it up since grade 8 though.
  • hawken
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    hawken polycounter lvl 19
    31 - first commercial game was on the SNES

    So I guess I've been in and out of this industry for 15 years.

    2 titles on the SNES around 1995 for Ocean / Vivid Image as an intern, didn't bother with Uni - Ran various Mod teams with various levels of success - and landed a gig in London around 1999. Made most of my games during 2001 - 2005 in Tokyo and the UK. Still working on game assets or promotion.
  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    27, 0.

    This is easily the most depressing thread I've ever read.
  • sub_roland
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    sub_roland polycounter lvl 12
    24 first paid gig at 23
  • Vrav
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    Vrav polycounter lvl 11
    I'll be 22 in a few months. I guess I could be "in" right now, but I've been holding back. For a while there I was building my portfolio to apply for places and the next week they would be shut down. I'll probably start looking for remote work again soon; as it is, I don't want to move thousands of miles just to have the hiring company explode soon after.

    Meanwhile, I don't think I'm good enough; ie, I want to be super badass when I "get my first job."
  • Snacuum
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    Snacuum polycounter lvl 9
    23 absolutely 0 years in the industry, not even QA. Graduated from games school in 2006. Currently employed as a games salesman.

    Artist, but I'm an 'all-rounder' so really I'd rather go for design, will pull thumb out and try to learn that more next year.

    Still very badly chasing dream of being the next Hideo Kojima. Live in Australia... so it's not just me holding back opportunity.
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Just turned 26 on Monday. Been working professionally for about three and a half years now. Had a bit of prior experience in 3D with the editors for Descent II and the original Unreal back in the late 90s, but nothing contemporary when I stumbled into that first internship. It was funny to see most of the old sprite icons still around in UE3! After landing that internship I knew what work I wanted to do for the rest of my life and haven't looked back since. :)
  • Lee3dee
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    Lee3dee polycounter lvl 18
    modding since 2000, started in 2005
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    28.
    5 years games development, 4 months film effects. I kinda miss doing games, but film is where the jobs are at.
  • Zpanzer
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    Zpanzer polycounter lvl 8
    18 here, no experience working proffesionally yet. Trying to find an entry level job or internship in either game 3d or the commercial business.
  • TheWinterLord
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    TheWinterLord polycounter lvl 17
    22, been in a games company for little over 2 years. Started playing games with my gameboy I got one summer. Did not start with fps seriously until 2001 when I discovered CounterStrike in lan cafes in Brazil. :) I love the work environment, especially love seeing so many different types of people work together and contribute towards a project, seeing the puzzle pieces being built and then put together.

    I would have guessed most people here were older :) At Massive we have some people with more industry experience than my life (in terms of lenght) :P
  • Snefer
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    Snefer polycounter lvl 16
    24, been working in the industry for three years. Time flies... feels like i started doing 3d for real just yesterday... started modding when I was 10yrs, back in 95 or something. Marathon for mac, had an awesomely confusing physics editor. I made floating exploding enemies!
  • Ruz
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    Ruz polycount lvl 666
    fekking hell I feel like hubert farnsworth
  • Tully
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    Tully polycounter lvl 18
    I'm 25 -- seems to be pretty close to the average. I will have been in the industry for 3 years as a concept artist this coming February. I think I always knew I wanted to be an artist in some form ... was always pretty good at it. I was playing games since I got my Sega Genesis/Megadrive (I think I was under 10 years old O_o) and when I found out about concept art -- I must've been 16 -- I figured it would be a good fit. I seem to have been correct!

    Did a 4 year BFA back in Canada before starting at Splash Damage in early '07-- during which I did freelance illustration to make sure I had enough money for coffee and pencils. Kinda want to get back into it in some fashion part time, but dunno if I have the narrative chops to make it work as well as I'd want.
  • Isaiah Sherman
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    Isaiah Sherman polycounter lvl 14
    fly_soup wrote: »
    27, 0.

    This is easily the most depressing thread I've ever read.

    Here, here!
  • conte
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    conte polycounter lvl 18
    21 here, 4 years of occasional game art freelance.
  • Ruz
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    Ruz polycount lvl 666
    I had to google that DKK :)
  • Xaltar
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    Xaltar polycounter lvl 17
    28, been messing with modding and stuff since 94 but only started getting into 3d in 06. My first mod I think was wall textures for wolfenstein 3d. Ah the joys of messing with tandy sound drivers to get my PC speaker to work like a sb16 lol.
  • Vitor
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    Vitor polycounter lvl 18
    22, began freelance work 3 or 4 years ago, but very slowly as I hardly find time for it with all the school work.
  • Japhir
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    Japhir polycounter lvl 17
    19, been working on one indie game, but I started doing 3d at around 14-16 years of age.
  • d1ver
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    d1ver polycounter lvl 14
    Hey, I'm 19. Since 17 teen I've been doing some freelance CG stuff for commercials and some logo design. I got a fulltime position in the industry at 18 as model/texture artsit so I gues this leaves with a year and maybe 2-3 month of industry exprience.

    I've been into games since like 2-3 maybe, I don't remember clearly.) I was first introduced to 3dsmax when I was around 13. Plus I've done 3 yeasrs of C/C++ studies even tried a bit of directx work and made a small darkbasic game.
  • arshlevon
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    arshlevon polycounter lvl 18
    i with mop and josh, class of 2003!!

    so 6 almost 7 years, i am 29, almost 30.

    i totally miss hand painting textures :( game art is just not as fun now.
  • Matabus
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    Matabus polycounter lvl 19
    arshlevon wrote: »
    i with mop and josh, class of 2003!!

    so 6 almost 7 years, i am 29, almost 30.

    i totally miss hand painting textures :( game art is just not as fun now.

    Just gotta find the right studio, broseph! I find that if I can't paint during the day at least once my brain starts to 'splode.
  • ZacD
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    ZacD ngon master
    Matabus wrote: »
    Just gotta find the right studio, broseph! I find that if I can't paint during the day at least once my brain starts to 'splode.
    *cough*Blizzard*cough*
  • RyanB
    kwakkie wrote: »
    It is almost as if the majority of the people working in the game industry are either 40+, or younger than 30. There is hardly an in-between. So I was curious if my experiences are just coincidental or slightly true!

    Mid-30's is usually when people make the decision to leave or stay in the games industry. That's the time when you have to start living a fully adult lifestyle.

    The 40+ people are the lifers who don't want to do anything else. I've only met two artists that were in their 40's and still grinding out models and textures.

    Other people have noticed the same trend:

    http://www.igda.org/sites/default/files/IGDA_QualityOfLife_WhitePaper.pdf
    34.3% of developers expect to leave the industry within 5 years, and 51.2% within 10 years.

    Only 3.4% said that their coworkers averaged 10 or more years of experience.

    However, 26.6% said that their leads had 2-5 years of experience, while only 9.8% answered "more than 10 years". On the positive side, very few industries provide so many opportunities for advancement so early in a person’s career. On the other hand, the fact that [FONT=Arial,Arial][FONT=Arial,Arial]fewer than one lead developer in 10 has over ten years of experience [/FONT][/FONT]indicates that we lose a depressingly high proportion of our senior people to rival industries before they have had a chance to do their best work.

    http://www.develop-online.net/blog/55/They-shoot-horses-dont-they
    But I don’t entirely agree that the industry itself is still young. As I said, I visited studios nearly 15 years ago packed with 20 and 30-somethings. By now they should be in, or nearing, their 40s – but where are they?

    The good news is that there will always be openings for the guys in their 20's as the guys in their mid-30's move on to other things.
  • Sean VanGorder
    19, going to the Art Institute here in Pittsburgh, trying to land myself an internship.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    arshlevon wrote: »
    i totally miss hand painting textures :( game art is just not as fun now.

    Yeah, working on Daredevil, all of our textures were hand painted. Not many studios want that look anymore. :(
  • crazyfingers
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    crazyfingers polycounter lvl 10
    27, i'll be 28 by the time i'm out of school.

    You youngin's make me feel like such a slacker!
  • GoK
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    GoK polycounter lvl 18
    27, first job in games was with blade interactive in 2005 currently at realtime worlds
  • Xenobond
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    Xenobond polycounter lvl 18
    29. First industry job @ Mythic for 5 years.
    Playing games since 1987 (SMB & Metroid on NES)
    Writing own games in BASIC on a 286 (1990)
    Hypercard games and graphics on mac (1993)
    Doom2/Warcraft 2 maps, gfx and the beggining of the end (1995+)
  • Eric Chadwick
    42, heh, started in 1992.

    I think the reason most people leave is because crunch doesn't go away, but now they have kids, plus other industries pay better and have saner hours. I love it though, my dream job.

    High five Ruz!
  • Ruz
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    Ruz polycount lvl 666
    hah thank god Eric:)
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