Hello everyone.Its my first post here.Im a 3d modeler,I use 3dsmax.I decided to do a small pack of junky trashy vehicles.The pack will include three cars.First off its a rusty Fiat 126p,only 581 polys.Its already done.Next vehicle will be something like an old Honda.
BTW if my posts arent right then please tell me what to fix.
Replies
How many tris is it and can we see the wires?
Its 581 polys/629 vertices
FPS? Third Person? Foreground prop? Background?
I think my main problem with the texture is that it doesn't have any shadows or highlights, and if you are not doing a normal map then shadows and highlights need to be in the diffuse.
Some may frown on the technique, but I would paint this in black and white first. Then go back and use gradient maps to do the color. That way you can focus just on the highlights and the shadows, and worry about the color at a later step.
Right now it looks like it was colored with crayons on construction paper. I think mostly that is because of the constant texture across the entire thing (it doesn't change at the lights, etc.) Also the square patches add to this effect. Give those more shape and detail.
dolemite: Well the truth is im not a fan of this modern shader crap and all these normal maps and stuff.The render has nothing but pure diffuse so that might give to the effect.
Ill keep to this style as once its in the engine,it will look nice.
The Honda is shaping up quite nicely,only 341 polys so far :P
Your Honda model looks great though, keep it up!
Make it look more like this:
Make sure to get all those nice bevels in there!
So it's a great model. Good modeling. But unless you are going for some special unique style, it should look like this when done with the texture.
and like every one else is saying- get some edge work in there!!
*also, the car maybe looks a bit too thin> maybe take a stab at widening it a bit?
Assign Mental Ray as your renderer, then do this for fantasmagorium wire-renders:
i spent the better part of yesterday texturing some rocks, and i'm about to jump into it again, because i want it to look good. i could have stopped already and just accepted the results, but its important to me that it looks kick ass.
what kind of engine are you using that will take a 1024 texture and not allow 1kpolys?
actualy i think the polygon count of the cars are fine, with a good texture they will look decent.
in fact the models themselves seem completely passable. here is a texture i found on google, maybe not the best example but much closer to tolerable than what you have going on.
i'm not a fan of the fancy modern shaders either, i'd much rather a good nice difuses paint job than a dozen fancy maps. but the key to that is "a good nice difuse" despite what you say, theres not an engine in the world that will make this look good.
now dont get me wrong, i dont expect you to instantly be awesome and make the best car in the world. but the first step is at least realizing that you have a ways to go, and that all is not fine. then work piece by piece to improve,