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3ds max (Swiftloop) expand the mesh

polycounter lvl 16
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Thewiruz polycounter lvl 16
When i cut in a box with swiftlook while hold SHIFT (to get it to cut in the center of the mesh)it pushed the polys away.Hm sorry my English is a bit limited so i

made a screenshot of the situation i have in 3ds max below.

http://img193.imageshack.us/img193/7687/swiftloopproblem.jpg

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  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    Don't hold SHIFT. Holding the SHIFT key down makes it do that. If you need it in the center, use Insert Loop instead.
    2laadqx.jpg
  • pior
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    pior grand marshal polycounter
    wth that ribbon takes A LOT of space...
  • Thewiruz
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    Thewiruz polycounter lvl 16
    Well the problem is that I'm trying to follow a tutorial and he says that he is holding down shift to get the edge loop in the center/middle without distortion

    And that tool is just the connect tool which take alot more time to use then swiftloop,Especially if i have a dense mesh.

    Yeah its because its easier to show what i mean


    *EDIT*

    Okey here is the thing i found.When i have a box,It distorts the box when holding shift.If i have a plane object and holding shift it works like a charm!It follows the geometry but seems like it cant handle a 90 degree turn
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