Im thinking about getting some 3d painting software because I just cant stand seams =(. I was thinking about either Bodypaint or Photoshop CS4 extended. Im not familiar with either one, or 3d painting in general, so if anyone can point me in a good direction that would be awesome. I need it to run on mac as well.
Thanks in advance
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Can you use layers and masks with Mudbox?
check it out
I am not so familiar but it looks great and it has most of the stuff that photo shop does.I got it just recently cant wait to try it once I find some time.
Even here on the new Powermacs it works like shit and that on extreme low poly models.
Mudbox has some real nice features and it seems they try to distinguish themselves more and more from zBrush by focusing on rendering, texturing and painting stuff. But... Mudbox is very crappy when it comes to stability and support. Usually they expect you to pay for a fix that fixes massive existing problems. Also Autodesk has a habit of responding at custumer support related stuff. I got them emailed through my Studio here a few times and they were always like "we are sorry but we can't help you at the moment" bullshit.
The one time I tried Bodypaint 3d it was unsaleable performance wise even on low poly to medium poly stuff. I also hated back then the GUI (they changed it now) where every tool consisted of a brush (so retarded).
Blacksmith 3d is another one that is to some extend even free - its fairly use able but the controls suck. Google it if you are interested in free stuff.
If you have either Max2010 or Polyboost you already have a seam fixer in the texture tools. There is a clone brush and projected painting included. As soon as I have some time on my hands I want to start something similar in TexTools that transfers clipboard images between Photoshop and 3dsMax to project textures at a higher precision and convenience as all the tools out there.
Oh and ghostpaint from 3dsmax and Enzo 3d (still the same template website) are additional tools/ plugins that cost money but highly questionable by now since Adobe integrated 3d themselves and offers far better support as the small companies of those.
(I also have better support experience with Adobe as with AUtodesk)
also related:
http://boards.polycount.net/showthread.php?t=61304
edit: yes I also once tested Blenders paint abilities and they are slow + extremely limited - not worth so far imo.
I tried Bodypaint once, didn't really like it all that much. Probably was just my fault for not being experienced with it.
I own Mudbox 2009. It's far from perfect. Mudbox 2010 has some of the issues fixed but not all of them...
Modo also has 3D painting in it but I haven't used it that much yet so I can't say if it's any good or not. Some have said that it has problems with seams...
It has layer support, and you can import normals on a lowpoly so it's easier to see what you should be painting. Bodypaint doesn't have that, afaik.
Edit: Also... how are the controls in 3dcoat?
I had high hopes in 3Dcoat but the 3D painting side seems always unfinished..
How exactly does this work? Do you have any further info on it? Articles or whatever?
It looks interesting, but very very basic and a bit buggy after a few minutes of fiddling with it. But It's more than enough to fix seams, yeah.
Do you need your models to be subdivided pretty high in order to paint them? Like zbrush's polypaint?
Or can you take a lowpoly and paint on that?
Btw. has anyone tested Modo's painting capabilities? like how they compare performance wise to the others?
http://www.luxology.com/modo/features/painting/
Introduction to the interface layout and workflow (including layers)
Painting on the object in 3d space on the diffuse/spec channels
Importing to/from photoshop
Displaying the normal maps while painting so I have guidelines to work with on my low poly
Any suggestions for good tutorial sites/vids for 3dcoat?
If you can stand the hassle, i use the projection master in zbrush, just assign a texture to your model, and enter projection master, and you paint directly onto the texture. no need to subdivide your model. I use this extensively to get rid of seams on everything, high to low poly.
As for tutorials, I don't really use them myself but pretty much anything you could want or think to do in the software probably has a tutorial link here: http://www.3d-coat.com/forum/index.php?showforum=15
Pretty sure also that if you just google or search youtube you'll find a ton of stuff as well. Also, simply asking or searching in the 3dcoat forums will get you answers pretty quickly.
The UI is largely broken up into different 'rooms' where most if not all of the functionality for any given task is found within the tabs at the top of the viewport. It's a fairly fluid and contextual UI once you understand the basics. The tool and layer palettes all change to adapt to whatever tab/room you are working in so there's not much effort required in locating tools... they are usually right there at your fingertips or on the screen in front of you.
and now the download link is broken...
just found the proper link in the forums, will try this out tomorrow, thanks.
Has everything you need and more. Good brush and tablet options, fast projection painting(none of this viewport dropping nonsense), blending modes, layer masks, multi UV's, realtime normal map and bump, brush strokes are lightning quick and smooth, options for linear or smooth UV's, UV painting mode and unwrap tools, map baking options.
The big advantage it has over the others is the shader tree. Its a bit linear for me ( i would kill for a node based shader editor in a 3d painting app) but still very powerful.
I'm not keen on the openGL shading but it might look better with a proper lighting rig and it was a bit of a downer when i realised blending modes and multi UV's are not realtime but the preview render updates very quick.
I've been a fan of mudbox 2010 for a while. Its feature light just now but so mush easier to use than modo. Modo is one of the most complete 3d app's i have seen but a tad expensive if you just want it for painting.
In my view the best options just now are mud2010, modo401 and 3dcoat.
Bodypaint has a great connection with photoshop but no realtime normal maps and the projection painting is slow. Zbrush isn't in the same league in terms of painting and PS CS4 is pants.
I have never used maya or XSI, do they have any 3d paint features?