Moai with Tache and Glasses

polycounter lvl 8
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Calabi polycounter lvl 8
I've got this dude which I'm in the process of UVing and then texturing.

I'm trying to figure out how to UV it and its giving me a headache. Should I used projection normal on some of it?, should I keep the corner bits connected to the larger bits? What do you do with the junk bits that you know arent going to be seen? Can I just leave them outside the square?

I'm mirroring the UVs because the model may go into a game so it needs to be as optimised as possible.



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