I've got this dude which I'm in the process of UVing and then texturing.
I'm trying to figure out how to UV it and its giving me a headache. Should I used projection normal on some of it?, should I keep the corner bits connected to the larger bits? What do you do with the junk bits that you know arent going to be seen? Can I just leave them outside the square?
I'm mirroring the UVs because the model may go into a game so it needs to be as optimised as possible.