Rhinokey wrote: »
instead of selecting every edge in a row, select one and then press the loop button or ring, (i have my own shortcuts for these set up, but i'm sure max has default shortcuts,
when cloning out a bunch of things, just clone once an type in the number you want in that lil box.
clone with snaps on so you can snap perfectly edge to edge without that overlap.
why do you keep rendering? viewport is much better
press j to turn off the ugly white selection brackets when you are working.
and is this suposed to be high poly or low? its got far too many small bevels to be low poly but the mesh is not modeled in a way to make it good for subd, its like a sloppy hybrid, you should pick one or the other.
i think its brillant you posting vids so ppl can actualy comment on how you model things and give critique, if you listen you will learn a lot