Hello Everyone,
My name is Mettle, I am student in Game Design but I am learning to model in 3ds max and just learning Z-brush. I'm very new to these forums but I felt that I could really learn from people here because everyone seems very skilled. This is my first attempt in using z-brush by following a tutorial off the book "Z-brush Character Creation by Scott Spencer". I would love to get some advice to know what I should concentrate on so I can learn basics and and work towards becoming very efficient in z-brush. Thanks
Replies
My advice would be "dont be hasty"
Get a good look at technical aspects and get the basics down.
And when building something, focus on the structure, shapes and looks.
Make sure to take a step back now and then, and really look for things you can still work on.
How does this look, study it and compare it to what you are building.
If you learn how to shape things, build good proportions and learn how to criticise your own work, compare it, you will find it rewarding later on.
One thing you should not do, is gettin a stopwatch and try to work against the clock.
Alot of people that start out think like "hey, they need to build this in 2 days and i take 2 weeks", when you start doing that, you will miss out on learning and eventualy take longer, they get these crazy oh gawd i cannot do this moments and freak out.
Take your time to dig into it, enjoy and ask alot.
The 1 thing I think people don't do in Zbrush, and this is a VERY vital step: Make sure you get all the detail you can from your current subdivision level. Don't hop up to the highest subdivision you can and start sculpting. Things get blurry and 'cloudy' when you do this. You did a great job so far though, keep it up!
My big question to you would be how passionate are you about the art side of games? The sooner you decide what you want to focus on the better, even if it doesn't work out, its best to realize you don't want to get serious about something sooner rather than later!
The lion's a good start, it'd be nice to see more of your artwork to see where you stand so you can start choosing a focus. Even if you decide you want to do art, you need to decide if you want to do fantasy, sci fi, character environment, etc.
Sorry if this sounds like a lot all at once, there's a lot a "noob" needs to think about. Being prepared to make these descisions and choosing a focus can help tremendously. If you try to get good at a lot of things all at once you may lose steam.
Anyway, keep throwing yourself against the wall. Work your arse off and keep comin' back for more!
Thank you for all your advice.
Also, don't compare your work with other work. This serves two very neat functions.
First of all, you will not be discouraged when you see the old dogs flourish. Secondly, when you move to their level you have a ticket to go beyond, and you will not get complacent.
You have to challenge yourself past your perceived skill level. The way how I learned was by 1. practicing of course but more importantly 2. study professional work and try and mimic their work flow and style then later do your own style.