When the class that I am in started we had to choose a game to base our projects off on, I picked bioshock.
Here is my high poly of the needle gun used in game. This is the first o at the high poly and I wanted to thank everyone in advance for any comments you are able to leave.
Replies
Also some extra, thin inset lines here and there to add detail and imply the construction method a bit more would be nice.
http://volpinprops.blogspot.com/2009/02/bioshock-little-sister-adam-syringe.html
Purple: The in game prop has some pretty hard corners on the hand guard. It looks like you started to make them, but ended up with just some bumpy facets. I'd suggest either really defining them or switching to a smoothly curved guard.
Yellow: some edges esp. around the cap of the cylinder look a bit soft.
Green: Are the hard edges on the side of this cylinder intentional? If so really commit and define them some more. they don't need to be razor sharp, but right now they're in a kinda in-between place that makes them look like a possible mistake.
These are actually some very helpful and precise comments. Hopefully I will have some more up as soon as possible for some more critique.
Thanks again.
Thanks again for all the comments
here, use this for the heads: http://zoice.com/wp-content/uploads/2009/01/screw-head-classifications.jpg
First is my model in unreal with a light map. I know bottle is not done yet but I was hoping someone had any ideas on the best way to approach it. Just make it glow. Attempt a painted or other texture. Or a different unreal option I have no idea existed.
Second the texture used with an ao attached
and low poly wire frame for your critique. You guys have been really awesome with the comments and I hope to see your further comments
(Ps. to the last poster. That is an awesome list but I did not see it by the time I started working on the low poly over items. But that list is great.)
im not sure how that would work, or if it would need to be 2 objects
The tip of that needle is getting quite a bit of stretching with your UV's though, so watch out for that.