Made a little tutorial, entire process real time was 2hours. Condensed to 10 minutes. I'm still a newb, so tell me what I did wrong during my process.
Things i noticed i did wrong:
-Specular map isn't black and white
-Shouldn't have used the compressed jpeg version of shield image for the texture
[ame]
http://www.youtube.com/watch?v=To6PCORc8PE[/ame]
Replies
I've only begun to experiment with specularity myself so seeing this is very helpful
i've tried to texture in painter, it just made it more difficult to control my texture...
should have started with a strip rather than a face. you should watch your video and think of better ways you should have approached modeling stuff. be it the way you selected faces or your approach to building something. in the future, when having to make something like it, you'll have a better idea of what to do. you create then delete a lot while modeling.
Thanks for the crits btw,
so, is autodesk going to add symmetry that includes extruding and topology changes in the next version maybe? I'm still a little confused why 1 company that makes 2 very similar products still puts that much money out,
why don't they just drop maya, and release 3dsmax only with a maya skin/control scheme/naming conventions
probably save a fuckton of money,