So I have a question...
I'm working on a 3D model whose purpose is to be painted on in a demo for Photoshop CS4 by 50 students. I was wondering if there's any way to freeze the model so that the mesh is still selectable, but the students can't try to remodel it. I want the model to be like a statue only. Freeze selection won't work because it's undoable and also makes the model no longer selectable.
Is this possible to do?
Software being used: Max 2010, Photoshop CS4, Mudbox 2010.
Thanks so much,
-Zilk
Replies
Then any model you suspect of modification, try to load your UV original uv layout. If fails, they messed with the Polies. If model goes to hell texture wise, they screwed with the uvs. However, this wont help if they only ever so slightly moved a few edges/polies.
Or, you could just ask them not to be lame.
For 50 students?? This isn't even my class.
Lame, I was hoping there was some secret Max magic somewhere that I didn't know about to make this possible. </3
edit: wait... like what is the objective here? paint it in cs4 and then what? for displaying without editing the mesh, marmo would work great, but what's the fear? that the students will take the model, tweak it, and call it their own? i don't use the 3d painting feature in cs4, so yeah... i'm assuming that they just need access to the file to import it correct?
The main point is that I'm making a model in pose so that the students can paint directly onto the 3D model using Photoshop CS4's new feature.
Is it a legitimate concern to worry about students tweaking a model?
I was considering posing the character without using a skeleton which may end up in a disaster but if I get it to work, then at least it'd make the model that much more impossible for them to untangle and call their own. I don't know.
The last time I used Xrefs they where pretty buggy max8, but they've tried updating them several times since then. I think they call them containers now?
But I think Renders method with reference is the best u will get.
I probably wouldn't care and would encourage the students to modify the gumby so that they can practice their 3D skills together with the Ps 3D paint skills.
Speaking of which, Photoshop CS4 can paint in 3D?! Like Polypaint? Someone give a brief rundown? Is it really powerful can you do a whole texture with it? Or is it mainly for guidelines and touchups?
However, Max 2010 has its own 3d paint now, called Viewport Canvas. The painting tools are not nearly as sophisticated as Photoshop, but it is quick and dirty, enough for blocking beforehand and for painting out seams afterwards.