http://kotaku.com/5397149/modern-warfare-2-pc-multiplayer-capped-at-9v9
It's official, I'm not buying this game now.
I played the bejesus out of MP for COD4:MW because of how varied the servers were, not to mention the fact I would frequent dedicated servers to the point of being considered a regular on them...
IW has essentially taken everything that was cool about MW's MP and stripped it out, without giving a single valid reason for it.
Replies
That being said, on the very few maps it could be played on with a little bit of TDM it wasnt too bad, but it definately wasnt the best experience to be had. 5 people on the walls/sniper points on Bloc grows old... fast.
The only reason this is annoying or milding frustrating is the cloudy reasoning behind it - Yes its good for the map design, but lets be serious - another huge reason is that User hosted servers wont cope... woe is me. Oh and I dunno, having gameplay things forced on you by the developer so that the gameplay experience is intended? It's like how Insta respawn servers on TF2 totally BREAK a lot of maps... but more often than not theyll be packed for the bulk of the day/evening. I used to only play on instaspawn servers till I found myself getting frustrated at how hard it is to win... tough call haha.
I played Ghostrecon 1 on multiplayer for a year and a half and there was never the trigger happy crap that you get with CODMW MP
I never had any server search problems (except for the limitations that were copied over from console browsing), such as the issue Sup had (and I seriously doubt you'll be able to join friends any easier now).
Also, rolf, I love the bitching about 'nades and 'tubes, cause hello, those are actual weapons, and if someone just made you eat the receiving end of a grenade launcher, then good for them and their aim. One of my coworkers was a dead aim with the grenade launcher, and actually stood out in the open to mess you players. It became a real fun game of cat and mouse trying to get a shot off on him.
I still wouldn't get games like Fallout 3 or Oblivion for consoles, that game needs mods.
And what about Diablo III and Starcraft II?
And also is it just me or do games like TF2 survive better on PC's for multiplayer?
I actually could not imagine trying to play something like TF2 on console.
By the way, this isn't some 'console bashing' thing I'm on, there's definitely plenty of great console shooters, but when something that started out as a PC shooter gets essentially the backwash on it from becoming a cross-platform shooter, you obviously lose a lot of the freedom that being a PC game allows. Great examples of this are the recently released Operation Flashpoint and the sad case of Deus Ex 2. :thumbdown:
-2 cents
I'll agree to that to an extent, Adam.
A game like Splinter Cell would definitely be broken by any extent if you allowed fifty Fishers out there snapping necks, but having played on rather large CoD4 servers where things like kill-streak perks were disabled made for a rather good time.
However, I find fast respawn for TF2 a much more entertaining twist on the original gameplay, and that the somewhat overpopulated servers for CoD4 felt like intense firefights instead of hunting down other individuals.
Also, where does this whole kebab leave the modding community? Granted, I can't exactly say there was much of that action with CoD4, but still...
I love console games and plenty of them are among my favourite titles. But when a PC title suddenly goes multi-platform I know what I can expect.
I don't believe in so-called "dumbing down" (which is rather insulting) but it is a fact that multi-platform games are simplified compared to their PC exclusive counterparts...and console exclusive counterparts as well.
As flaagan said, sticking to one platform allows you to use its capabilities to the fullest and gives the game a sense of uniqueness. Multi-platform titles generally feel rather bland, in my opinion.
Furthermore, since so many PC developers have went multi-platform, I feel like something has been lost in the process. Newly made games often appear like a blend between fast-paced, arcadeish style of console games and more realistic, nerdy PC-approach.
While I love both styles for what they are, whenever I'm playing a multi-platform title, I feel like I am seeing some disfigured bastard child born from an incestuous relationship. There are plenty of titles I simply can't classify as console or PC games.
Although that's not necessarily a bad thing, we are getting these titles at the cost of platform exclusive genres. How many platformers did we get this generation? Action-adventure games? Jrpg's? Or traditional (I am talking about games such as Baldur's Gate II, Arcanum and Fallout 1,2 - not action RPG's like Mass Effect and Oblivion) cRPG's? How many shooters and sandbox games did we get in exchange? I'm not even counting.
I'm not against changes - in fact, I love them. But I am becoming more and more confused about what can I expect from a game. Old franchises can change so dramatically they no longer share anything in common with their predecessors. Lately I have been finding myself playing more niche, indie titles, rather than big AAA games. I feel that game industry reached the point when making a game for a wider market means it's going to have more features taken out, as some of the people might not be fond of them.
Sad, but understandable - sky-rocketing costs of development and economic situation are not encouraging anyone to take risks.
I've just been playing on an instantrespawn TF2 server and yeah its mindless fun but its just that > mindless fragfest. Yes it is fun but the thing is - it doesnt work, the games become stalemates with 3-4 sg's and people ploughing out toward the final point endlessly. Tactics take a backseat with luck and whoever has the most deadweight on the team playing a bigger factor than a well timed uber push or something.
I've always been aware of the clan scene in games and I think the way they play games ends up being the smoothest. CoD is what? 4v4 or 6v6, cant remeber... eitherway it works and its intense in the same way CS is as people are pursuing the objectives, not camping endlessly in the hope of preserving their K-D Ratio. I think some of the problem you have is with the players rather than the game design itself, cuz i sure as fuck dont camp... ill rush around and win with bruteforce.
Also, I think the problem with the grenade launcher is that its an instant kill that in medium range - aiming isnt the issue as it has splash. I personally dont care as they dont beat me but hey :E
edit - Tea
I agree with what youre getting at, im a gamer from the HLDM / TFC days and it definately feels like a lot of games are easier to get into. Having a larger playerbase definately isnt a bad thing but as you say it does feel like something is missing I just cant put my finger on what!
Amusingly enough, IW was just bragging the other day that they refused Activision's suggestions earlier on for a bigger budget for this sequel. :poly121:
Idk, I just say, if you don't like it, don't buy it. It does seem a bit ridiculous the stuff their doing, but whatever. Buy it on console or not at all I guess.
Just checked, yup.
maybe the RRP is equal, but in the UK, brand new releases on the PC are always cheaper than the console versions from shops like gameplay.co.uk and play.com.
For example heres MW2;
http://www.coolshop.co.uk/catalog/advanced_search_result.php?keywords=Modern+Warfare+2&submit.x=0&submit.y=0
Heres l4d2 from a different shop;
http://www.play.com/Search.aspx?searchtype=gameall&searchstring=left+4+dead+2&page=search&pa=search&go.x=0&go.y=0
And borderlands from another different shop;
http://shop.gameplay.co.uk/webstore/advanced_search.asp?keyword=borderlands&prodcode=&min_price=&max_price=&platform=ALL
COD4 sucked balls with more than 20 or so people on most maps. If this means I never have to see a 32/32 Shipment server for stat whoring again, so be it.
I'm more worried about cheat protection, stat/level tracking, and ho0w they determine who hosts, none of which I've seen info on.
Also I don't get why its $60 on the PC.
Because Bobby Kotick has already publicly vowed to milk us of every last cent in our pockets?
Its 60 here.
(60 = 89.23200 U.S. dollars)
Thank god i dont need to buy it on steam...
i end up spending only 62 dollars at a cheap store...
Dont know about LAN i sure hope LAN servers will work... lol
I won't argue for the sake of what the player count has scraped itself to. But what I will say is that as a gamer. The industry sucks today because it's serving the same old shit since the PS2 came about in every game.
The industry is at a point where I like to point out as to what the South Park creators Trey Parker and Matt Stone did for the episode on George Lucas and Steven Speilberg.
"Let's remake our old games, with new fx, and better graphics!":thumbdown:
We need to take this Industry back to the days of the Dreamcast and the N64 & PS (and earlier):)
Agreed - and I like shooters. I thought it was graphically decent, with an interesting story (for a shooter), but seriously, people go on about MW like it's the crowning pinnacle of video games. Christ, it wasn't that good. The multiplayer was repetitive, and the single-player campaign could be completed in an afternoon.
I just really don't get why people are this excited about MW2. Sure, it'll look good and it'll probably be fun for a while, but there are other games to get just as (if not more) excited about being released over the next few months.
The multiplayer is the best there is (when the teams are even). You have so many options and you can play this game in so many ways the only way to make is dull is the lack of your imagination.
Still this modern semi-tactical arcadish fps might not be for everyone thats understandable or the world would implode, however, the above is why I am excited for MW 2.
The PC market feels like its been left behind, you can see it when you go into game stores these days, takes me ages to find the section with PC games in, hidden in the back corner. I went into Game last week to pre-order COD and seen advertisements and box's everywhere for PS3 and 360 releases... not anything to say its being released on PC anywhere in the shop, I had to actually go and ask if they were even selling the PC version there. Obviously I knew they would of been, but you'd think that they don't even care about selling to PC gamers anymore. Rant over...
If it is possible, they still limit you to designing maps for 9v9 only?
bunch of arse.. thats my response, the naders and tubers use up what ever they have then go on a suicide run to get more.. what kind of game play is that ? And they always shoot and throw them in the same general area near respawns, yeah thats skill isnt it.. ?
I welcome 9v9 and as brome said with maps tuned to that sort of play, and if all out guns blazing with little brain activity is a thing of the past, all the better. try it .. challenge yourself, make the achievements that you earn on MP mean more.
I think its a very bold move and applaude them for it
As left-wing as it sounds, power to the people I say. Community keeps multi-player games alive, not the developers. Showing the middle finger to a big part of your fan base is not how you roll.
Just add a players limit option to your search filters and you're done.
Since their success with Halo came about. They got soo full of themselves that they hardly noticed the real reasons what made them who they are today.. Same now goes for Infinity Ward... It's all about making a quick buck for the same old ingredients.
http://badcompany2.ea.com/
Of course! As long as you rent a server from a 'trusted partner' in a business deal with electronic arts, dedicated server support is all yours!
It's one of the best responses to the PC gamers I heard in a while from a developer. Or very smart marketing.
Either way, I think I know who is going to get my money.
By the way, looks like EA is taking their chance and tries to let Activision become the new Evil Empire of Video Games Industry. It's quite amusing how many people stopped considering EA to be the bad guy, once Bobby came out of nowhere with his crazy interviews.
What does the PC gaming community expect if nobody is going to buy it and everyone is going to download it from warez?
Keep doing what you've always done, and you'll keep getting what you've always gotten.
This was one of the last nails in the coffin for PC games of this ilk:
http://www.shacknews.com/onearticle.x/50410
(should be important to note that Crysis 2 will be a console devlopment)
For this type of game, the PC version is simply an afterthought and rightfully so.
With lots of players, you need large maps with multiple routes. If there's a bad chokepoint, you can count on camping snipers just sitting there taking turns. It gets really annoying and frustrating if you don't like the camp and cap gameplay.
9 on 9 limit seems really limiting. Either it will be really tiny maps, or there won't be too much action.
But calling these guys sell outs and bastards and all that because of their decisions. Well it's a bit foolish if you ask me. Just give it a damn chance. Who knows how it works. You might fucking love it or you might hate it. But bitching about something you know nothing about. Well that's just plain retarded.
Also I'm not against the 9v9. I agree CoD multiplayer can be crazy retarded with more than 20 people but many people enjoy it and so do I from time to time. I don't understand why they wouldn't give people the option and let them decide.
Its weird how some peoples most anticipated title is getting so much bad press right before its launch. I can't tell if this is "Don't say anything cause they won't get it till they try it." Or "Don't tell them cause they are gonna hate it and won't buy it".
Also why hasn't someone created a party system for pc games yet? Like join up in a party then you can search with a filter for dedicated servers like normal. And the filter only shows servers with enough slots for everyone in the party to be able to join. Then when one person or the lead joins everyone else auto joins with them......
CoD4 was possibly the most annoying game ever to try and join a server with a friend.