flash question, do you guys put your AO map on the specular texture?
If so, why? I've never did it, but I've seen some people do this, which is strange because material reflection should be the same, whether or not It's on a dark or lit area, right? Unless you really want to have a lot of contrast in your model.
Anyways, go...
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i,m usually use my tweaked (desaturated) normal as base for my specular map.
and i never seen somebody put AO in their specular either..
Another small point is that in some cases the AO on the specular might indicate that the small crevice is so dark that light will not form a specular in there.
but again, its just a trick in the game art world where we fake things.