The hell, didn't know you Vig and the boys joined the fray, I guess I missed this thread. But I see some nifty pifty stuff here. I think this is heading in the right direction. Good luck gentlemen!
Was sick last week, so I slowed down a bit. Even still, I've been slacking on this. Here's a bit of an update. The bottom and top are still incomplete.
I learned a lot while working on this so far though. Wasted tons of time on shit I didn't need to in the end.
Clock tower progress, almost finished with this. Just some normal/spec work some water stains and most of the gears need some lovin. Then its onto the planter boxes and light posts.
Great stuff (and based on a really strong concept too)!
Not sure if you're planning to use that long shot, but it looks kinda nice with all that depth in there. Can't wait to see more!
Really looking forward to how heavy you're swinging those env balls of yours! Looking great, I like the base colors on your tower, great contrast and `eveyting
Final low poly (1815 tris) post with normal map and green diffuse (so far). It's onto materials in the am and then onto the planter boxes and shrubbery. I might go back to the high poly post and clean up a few misc details that are bugging me but I don't have too much time to futz with it.
Dropped a few of the finished assets in the scene and did a little lighting work, still need to get more in there before we really go to town on the lighting the background buildings definitely need more light.
This is starting to come together nicely, The modular ash piles will be reimported soon and the scene will be nicely layed about with our new FX's (Decals etc)
Progress on the planter box and topiary. Still some texture work to do, its using just plain diffuse tiles at the moment. It sits at 7,284 tris. I could optimize it a bit if needed.
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Zepplin will have a big progress update soon I promise!
slowly putting this together, sorry for the lack of updates with this!
I am still doing many tests in unreal to beef the assets up more
Well for now wip!
I learned a lot while working on this so far though. Wasted tons of time on shit I didn't need to in the end.
I did stuff I swear
Edit : I did more, im still working on it
Remi - great work! That looks fantastic in the scene.
Made a modular building piece for some tiling. Going to break off certain elements, make some small changes and get about 3-4 tiles out of this.
Not related: Gizoogle is broken .
lol we have a tophat as logo too.
Clock tower progress, almost finished with this. Just some normal/spec work some water stains and most of the gears need some lovin. Then its onto the planter boxes and light posts.
Nice tower!
Not sure if you're planning to use that long shot, but it looks kinda nice with all that depth in there. Can't wait to see more!
got parallax offsetting and bloom setup, works nicely.
doing alot of the little things here and there ,I will post it when its more in full effect
for now have a sign
a quick zoom of the quick statue head sculpt (which was really a waste of time when I realize how small and undetailed this is in retro spect )
just a rough idea of what it will look like with the tiles, still 3 more tile sets to make//finish up
Thanks for the kind words everyone
- AJR
Some of my progress on the light post, almost done with the high.
Final low poly (1815 tris) post with normal map and green diffuse (so far). It's onto materials in the am and then onto the planter boxes and shrubbery. I might go back to the high poly post and clean up a few misc details that are bugging me but I don't have too much time to futz with it.
Dropped a few of the finished assets in the scene and did a little lighting work, still need to get more in there before we really go to town on the lighting the background buildings definitely need more light.
now it is a race against the clock!
looking forward to seeing this completed
not the final for modularity this is just the final for the high, this will be made in 2-3 sub variations to spice it up some
Still need to tweak some things up and clean the AO and Nrms But you guys get the idea
Progress on the planter box and topiary. Still some texture work to do, its using just plain diffuse tiles at the moment. It sits at 7,284 tris. I could optimize it a bit if needed.