Hola Polycounters. So me and the team are ready to start after a wk of prep. Excuse our team name haha: The team consists of me, Blood_Falcon, and Dark-Ninja.
END GAME: After going through his land and ridding it of all Evil, our player faces his last challenge. He comes to the outskirts to the last remnants of his land. Surrounding him is the heart of where the end began where it's ready to begin its 2nd wave of destruction. On time, he begins his fate into Endgame.
Our environment will be consisting of Greek(maybe Roman) architecture. The "Evil" has infected the land and is influenced by the organic and biomechanical forms of H.R. Giger. Here's our reference and thumbnails. Any suggestions n crits is welcomed. Good Luck to all!
Blockout comin in a bit...
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http://[IMG]http://i394.photobucket.com/albums/pp24/marcus_88_2008/UC_RefBoard1-1.jpg[/IMG][/IMG]
Replies
your consept is cool but it looks kinda boring, maybe you could add more stuff to it, like in the back ground or something....
Thanks killahK ....but we're not gonna try to make this very complex like his work if thats what you're trying to say. Again, we'll add some here and there to try and separate both styles. Back to werk :poly127:
Rock Formation for the Foreground (ZBrush Render)
Here is a shot of it in UDK
Modular pieces made out of that mesh (sorry the screen shots are sorta wonky)
Here are some WIP Progress shots of other Assets
(Low and Coil Test, Not Final Textures)
More to come soon v ^_^ v
The Wires!
Final Wireframe WITH TriCount!
d1ver: Thanks again! We REALLY worked hard on trying to convey that 'epic' feel because it was something i felt the concept wasn't showing clearly. Ill ratchet up my concept skills for next year!
[ame]http://www.youtube.com/watch?v=8YV7GNNjgl4&feature=player_embedded[/ame]