Hey guys,
this is my second try to make a game character firstly i started my base mesh from max then go to zbrush to add details and i'm currently working on.
I'll try to turn it in an in-game character at the end.
Still need a lot of work
your comments & critique are welcome and would help me to finish my work .
Anyway hope you guys like it
waiting for comments..
Updates soon.
Replies
stop with the details, and work on the proportions a bit
get those nailed down
I personally for this type of char would make the arms about three times longer than they are
then move the chest so that it fits it
then just keep workin the shape
face looks interesting to me
some update
hope u guys like it,
as far as the watermarking goes its a personal choice.. but dont. no one's here to steal you're work, every one on these forums is an artist, they've actively sought out these forums to try and better themselves, so the last thing they're going to do is steal your work.. it also makes it harder to critique bc you've got these horrendous blotches over the top of the image.
its looking cool though, after some more refinement I definitely think you're on to something!
The collar bone looks odd, because there's nothing else on the creature's body that stands out like that, if you went with that as a theme and had lots of bones standing out in different areas of the body it might make more sense, eg make the rib bones stand out. The neck musculature doesn't seem supported by the back, a broader torso might make more sense.
niiiiiiiicee no water mark on second pic, totally stealing it
i will come back to reply to all
Better updates soon!
Cheers!
base mesh
a small update
Cheers!
Other than that great model keep up the good work.
Look at yourself naked in the mirror, the chest NEVER crosses over the front delts. The deltoids strech out form the collar bone into the humerus. Even if it is stylized, doing it right is what counts.
Last updated
Updates soon.
Belal