Home 3D Art Showcase & Critiques

New Portfolio Website

polycounter lvl 13
Offline / Send Message
seven polycounter lvl 13
I know I don't post here very much but I thought I'd drop by and start showing off some of my stuff. I've recently become available for hire and I've posted some work I did at my previous employer on my site I've been tuning for a couple weeks now.

Let me know if there's anything more I should have or need or whatever :)

Thanks for taking a look.

www.andrewkinabrew.com

Replies

  • nick2730
    Options
    Offline / Send Message
    looks good so far, only suggestion i have is there are no wireframes or texture maps for anything
  • Ninjas
    Options
    Offline / Send Message
    Ninjas polycounter lvl 18
    great layout. I am not a fan of the image viewer stuff, but it is not a big deal. The vehicles look pretty sweet, although maybe the panel gaps are a bit big? The bed and ring look nice. The other stuff does not look as good, but still decent.

    It it were me I would pick your best 2 or 3 characters, and move them down under the vehicles.

    I think the Earthworm Jim and Kid Icarus are the best of the characters
  • seven
    Options
    Offline / Send Message
    seven polycounter lvl 13
    Nick: There are wireframes and texture maps but you have to click through them in the image viewer... however, since I had to mention it I'll have to rethink how I present it. Thank you for your comment. I will have to think about presentation a bit more.

    Ninja's: I will do what I can to help with those things. Thank you.
  • nick2730
    Options
    Offline / Send Message
    yea i got the same problem
Sign In or Register to comment.