lol ye hi naree. and yes i cheated and saw ur profile.
hey guys, dont want to look like a dead thread here. currently still getting a concept to post hopefully by late tonight or thursday night. currently making a list of assets to spread through us 3.
Hey, so we have some ideas for what we want to do for our scene. I thought it would be cool to try and create an area that could really tell a story in just one shot. I was inspired by Half-Life and District 9 how they had one big structure, and very powerful looking, in the background overlooking the area.
So with that big structure, some sort of alien ship(not yet designed), we can tell a story through an environment of how the society reacted to it, and lived with it. So like some started worshiping it. Some want it to go away. Also have TVs showing another shot of the ship. And also feel like you get a look at this world and know what they been through right before they get destroyed.
For a base concept i found this one. It captured the feel of how we want to environment to feel. Feels kinda like home but destroyed. Has a Walmart and shopping carts.
so we figured the chains and cables were actually from the ship with a more plated metal feel for them, with cables intertwined with them to end on a 2 sided prong that looks like a claw or arm. and since some are just adapting with the arm there and some dont like it there would be caution tape around the base of the prongs and a few actually detached as if some1 too a cutter to it and having it sparking. want to get a hard shaped with organic feel to the ship so now its on
here what i got with the idea for the chain and wires. these are just using tilled textures.the chain is a 1024 map but gona turn it to a 512 and the wire is just a 256 map but looks great. lol might be going for a covenant feel like halo for the alien stuff
looks good:) But small for a walmart...just copy and paste about a 5000 more feet on to it:) good job.
I agree looks a little small, usually what i do to help myself out with scale is create a biped that is if you are using max and just make the biped 6 feet tall and place accordingly
Thanks Nick, and yes i did model it next to a 6foot biped so its to scale but its gunna be kinda far back their but i will make some more changes to it , thanks. Also for killa its not a wall mart it a w mart it cant be a wall mart so yeah... lol
Also the walls are modular so u can make it as long as need be, this is just the pieces of them together to get an idea for the final scene it wont really be this same shape in a sense. and the pics are kinda deceiving in the fact of the tiles , two of them make up a 6 foot tall person lol
Here's a tent I've been working on. It supposed to made up of a bunch of towels, tarps, and stuff laying around near the store where the people camped out near the space ship.
Modeled in max but used zbrush for the cloth folds.textures are 1024x1024. I still need to go back and do more work on zbrush and texturing though.
Havent done cloth in Zbrush much before so was learning as i went along and want to go back to fix it.
Also, here's a blockout shot with some of the assets made so far:
I think once we get in the ship, chains, and claws in it will start to look pretty cool.
Haven't updated in a while, but we are still working on it. Here are a few shot of the scene so far.
Lighting still needs a lot of work. Kinda having a hard time with outside lighting in Unreal. Been trying to have that big claw cast a shadow over the foreground .Any tips on exterior lighting would be great
Ya, lighting in Unreal can be a bitch. I think if you put a bright orange light in the center of the bottom of the ship, to really draw attention to it, and a few dim bounce lights the same color in certain places on the ground, you should be good to go. And keep the rest as is.
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Can you guess who this is?
Good luck to you and your team.
lol ye hi naree. and yes i cheated and saw ur profile.
hey guys, dont want to look like a dead thread here. currently still getting a concept to post hopefully by late tonight or thursday night. currently making a list of assets to spread through us 3.
So with that big structure, some sort of alien ship(not yet designed), we can tell a story through an environment of how the society reacted to it, and lived with it. So like some started worshiping it. Some want it to go away. Also have TVs showing another shot of the ship. And also feel like you get a look at this world and know what they been through right before they get destroyed.
For a base concept i found this one. It captured the feel of how we want to environment to feel. Feels kinda like home but destroyed. Has a Walmart and shopping carts.
Not great at concept art but some ideas:
And then a quick blockout:
I'll probably be coming upstairs occasionally to see how you're doing. haha
good stuff you guys;) Love the walmart idea.
I'm liking that chain link rubo, keep up the good work
I agree looks a little small, usually what i do to help myself out with scale is create a biped that is if you are using max and just make the biped 6 feet tall and place accordingly
love, killah
Also the walls are modular so u can make it as long as need be, this is just the pieces of them together to get an idea for the final scene it wont really be this same shape in a sense. and the pics are kinda deceiving in the fact of the tiles , two of them make up a 6 foot tall person lol
Modeled in max but used zbrush for the cloth folds.textures are 1024x1024. I still need to go back and do more work on zbrush and texturing though.
Havent done cloth in Zbrush much before so was learning as i went along and want to go back to fix it.
Also, here's a blockout shot with some of the assets made so far:
I think once we get in the ship, chains, and claws in it will start to look pretty cool.
Lighting still needs a lot of work. Kinda having a hard time with outside lighting in Unreal. Been trying to have that big claw cast a shadow over the foreground .Any tips on exterior lighting would be great