High up in the mountains lies a calm and peacefull village in the lands of the benevolent Count Poly. One beautiful August day the evil 'Gay Artisans' attack with their airships and lay waste to the mountain villages. Can our hero 'Greentooth' save his people from slavery and sexual harassment at the office?
Some very early WIP backstory for what I intend to do. Something along the lines of a village at the top of a mountain peeking through the clouds after a bombardment by a pirate airship hovering over the city with hooks on iron chains dug deep into buildings and ground in several locations in the village. Airship design will probably be inspired by the Iron Vulture from TaleSpin.
The level starts on a paved narrow-ish street coming out of the cloud layer and leads over various ladders and alleys to the top of the mountain where the village square is surrounded by a few buildings and the pirateshop lowered down rope ladders.
Will have to see how extensive the whole village will be but it will probably just represent part of a village that peeks through the cloud layer. For the time of day I would have loved to do a clear blue sky at high noon with grassy fields waving in the wind but that probably wouldn't fit the theme very well, so sunset with billows of smoke rising up from damaged or destroyed buildings will be more likely. With grassy fields waving in the wind of course :].
Early concept will either come today or tomorrow when I'm back home.
Cheers
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First of a rock asset which I'll hopefully manage to use for all rock-cliffs and single rocks I might need. Texture is still WIP and will get some green and brown in the cracks. ~950 tris and 1024² texture.
Started to rough in parts of the mountain village and the first one is how some parts at cliff edges might look. Forgot to scale some of the rocks differently so it looks quite monotonous. I'll either go with dirt roads or pavement, not sure yet. Or both .
Next up will be some block-ins for buildings to get a feel for what sort of architecture I wanna use.
Cheers
any feedback greatly appreciated.
cheers
Nice idea hehe.
Only issue I have with the scene right now is the monotone grey you have on the rockface. Might want to dabble with little bits of colored lighting, or even better if you're using Unreal you could do some light functions.
Anyway, good luck!
thanks for the posts
vcool: yeah, 4 will probably make it
A.Kincade: thanks a lot as ashamed as i am of it, the design for no.4 is actually based on a pretty infamous flag design. it's just working i guess.
Fingapuppet: actually the one i liked the least for the village, since they are supposed to be the "good" ones
nfrrtycmplx: thanks . the block-in is actually pretty much done and will show the architectural style i wanna go for a bit. you have a terrible nickname! i had to copy-paste it xD
kinesis: no2 was my second favorite and on it's own its quite nice, but compared next to 4 it's just less powerful. thanks
Emil Mujanovic: thanks i like your avatar! in a not-gay, purely entertained way. i really shouldn't write stuff like that, it makes me look weird.
screen out of unreal
i also have the clouds "done" and started on some foliage, but not enough to show just yet.
qwerty. sorry, had to.
thanks for the comment
and i finally got around to spend some time on a "concept". i'm terrible at that stuff, so i don't think i'll bother with it anymore and get working again.
the angle is quite weird, but the grassy field in "front" of the "village" (will have more houses ingame) will be much flatter.
done a few other things aswell, but not worthy of being posted just yet.
cheers
im out of town till monday! then i'll post stuff. promised
Can't wait to give borderlands a try though, splurging with a little left4dead 2 myself in the meantime.
Lookin forward to the update!
took a while, but i'm not dead just yet . have most of the modular buildingsparts done, just need to assemble them into the buildings. sky is just a tweaked UT sky, so it will be replaced with something lighter and less "pasted photo" aswell. i'll just stop saying what else needs to and will be changed now and get back to work!
lightmass is a cruel mistress.
as far as workflow goes - i made a ZBrush brush i'll post once i get my ftp working again along with a quick breakdown.
tweaked the foliage a bit, changed the sky (still wip) and somehow made lightmass work properly
and a copy&paste/sucky paintover to show what i at least still need/want to add.
the cherry tree ist just a aec extended standin, so... yeah!