Hey folks... it's been a little while since I updated my page... I finally got around to putting the stuff I did on DOW2 up there.
http://www.thejohnwarnerexperience.com/
Please do critique the hell out of my website. I'm interested in getting a little bit of work teaching peeps.. so any input is appreciated.
edit: i took down the pics, because i re-structured my site a bit.
Replies
I think instead of saying, "Many of these images are part of a set. Be sure to click "next" on the pop-up that appears." It would be better to just separate them out. People will miss the others.
There's also a way to speed up the lightbox so it doesn't spend so much time re-sizing. I dont know it off the top of my head but I definitely think it's worth finding for you. Especially if you want to keep them in a group.
Overall I think you could scale everything up about 30%. It all feels tiny. Take up the browser window a bit more. It's ok
Gav - thanks. hah yeah believe it or not, I'm working on a bunch of stuff.. but I can't show any of it because they're all to-be-released sorta stuff.
DKK - I am pleased.
TWilson -- thanks man. you'rreee probably right. goddamit, I don't wanna go back and re-work the sucker. also, yeah, i took a look at it on a screen with a higher resolution and the page does look a little odd. Ugh.
maybe i'll go back to it.
Filitering + zooming in on small textures tends to have that kind of resulpt :poly124:
Good stuff john!
thanks.
alright, I re-designed the website. Went with a more minimalist, fancy pants feel. I even hit a link to american psycho on the main page.
Love your texture work by the way!
I think it's an improvement over the last. The image browser is neat.
If you're looking for work... it's a bit unclear what position you're seeking.
I still find the fonts a bit small but maybe I just lean back too far.
On the resume html page you could say what you contributed to the project.
Where in the world do you live? It's nice to add that on a contact page...
It's nice if you have a contact page instead of a mailto in the menu I always click around the links and end up closing the mailto windows.
yes, good ideas, again. I'll consider scalling up the text (my monitor has a low resolution i guess.) I'll certainly do the other things you suggested.
Astro- cheers. I'm pretty sure the resolution for that shotgun was 256X128. the stormbolter might have been 256X256. unfortunately, I can't post the flats cuz i don't have em. I had to grab these screen shots off a friend's machine. I would have preferred to take shots from Max, but it was not to be. i got laid off before i could grab my work.
OH-- i almost forgot -- everything in that game has unique texture co-ordinants, so that we could do a lil' occlusion situation. that's why it looks fairly low res for a 256X128 -- we were really squeezing the uv space on these things.
the characters, for example, have higher texture density around their shoulders, and it progressively scales down towards their feet. the uv maps often have like a fucking pixel between the islands, if that. it was sometimes very painful to get the appropriete resolution for areas like that Zoanthrope's squiggly brain. the plan was to scale back the texture density and not allow the camera to go so close to the models as COH.. but we ended up.. juuusstt.... doing it anyway, so we had to do tricks like scalling the uv islands dis-proportionately.
http://img410.imageshack.us/img410/5489/dow2ss.jpg -- you can tell by looking at this guy's legs.
mwuahahaha
I mean the fucking thing is -- many of those objects just used the large object shader anyway... so when it came down to it, we were ending up having to use multiple channels for many of them.
yeah, i didn't like it.. but.. when Alun speaks..... i shutthefuckup haha