High Society
Every once in a while I find something truly inspirational. I read my fair share of Cerebus books back in high school, but it's imagery escaped me until this vivid reminder crossed my screen.
http://www.jazzbastards.org/cerebustheaardvark/Cerebus%20Wallpaper%20(High%20Society).jpg
This piece currently stands at full placeholder. As in, I've recreated the original concept to a fair degree of accuracy even with it's deceptively skewed perspective that even MC Escher would be proud of. My goal is to recreated the original drawing with the next step being clean up this less than optimal pile of polygons. It should prove entertaining to recreate the penciled appearance.
Not unlike the original image presented in this thread, I'm hoping the stylish interpretation of the final will fill my heart with glee, and not be a transparent facade of lazily not texturing that the wiser have already discovered. Speaking of the original silhouette image, that was in no way my original intention, but a happy accident when assembling screenshots.
wireframe viewport snapshot
plenty to do, more on this soon.
Replies
You're going for the penciled crosshatch look? That could be pretty cool. I could see the crosshatch as part of a shader over some semi painterly textures.
Have you considered 'not' unwrapping it? Just highpoly, nice lighting, a piece of art.
Really, why kill yourself taking it the game art road when something this cool will stand on it remaining mostly a cool moody gothic piece of silhouette art. I mean, I already love your first shot much more than the 2nd, I don't think we should see behind the curtain of this one or it would lose it's cool.
I may of course be speaking as a fan of the series though, it's one of the best books he wrote and that cover image is just amazing.
What about even, for shits and giggles, make a shader easily in max that mimics cross hatching for your shading.