Anyone have any trick to gaussian blur a cupe map texture? I can generate a cube map but there will be seams in it if I blur it in photoshop. Ideally there would be some way to blur the map after its creation or generate a blurred map directly out of maya mental ray.
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Maybe extending out the corner /edge pixels.
How much blur ?
Blah, pictures worth a thousand words - this is how I'd do it :
http://developer.amd.com/gpu/cubemapgen/pages/default.aspx
this should do exactly what you need
http://wiki.polycount.net/Diffusely_Convolved_Cube_Map