After a mauling final quarter at school (still don't know if I'm gonna pass ><) , I got my site up finally. Please do give me some comments and crits. Except for the Baroness' hair. :P I know it looks like she mopped up the Valdez oil spill with her head.
Thanks.
http://gamegeist.net/shredart/
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also, probably not the best idea to tell potential employers you might fail :P
also your human skin is way to monotone, use refrence for tone variation. like the style of your characters tho, esp the western ones
-Woog
Other than that good work! I'm still having pretty big problems myself texturing characters and clothing.
ITS SOOO FREKIN AWESOME!!!!1111!
(something, ANYTHING. just not that man. They are characters, so pose them in character)
If I was a rigger, I definitely would! It was tedious enough to lower their arms as they are now.
And as for the comments thus far, I would like to say the high bump - at least on the Baroness - was somewhat intentional. I thought it would look cool if she had that with a bit of toon shader. But that's all hypothetical, and coupled with the fact she doesn't have one applied to her in those shots...I guess equals double fail!
Thanks for all the crits so far (even this one, I guess ). So how do I go about taking my existing nmaps and dumbing the bump down? Adjust the levels for each channel?
I don't know a character artist who doesn't know even the basic necessities of rigging. Its like an environment artist not knowing how to light or an animator who can't rig. T-poses just don't impress much, even considering that you can learn even the basics from online stuff (and even the shortcuts too for posing like in Zbrush)
Tried to go for that famous Adam Hughes Baroness pose with this one. Thanks to my homeboy for getting the rig done. Had to manually move the face verts though, but it worked out. Toned the maps down, too.
From what I know, if you're going to be a character modeler, you either have to learn rigging or animation. I know the latter. Not saying I'll never learn rigging, because I'm sure nothing is better than finally getting that static mesh up and moving. So yeah, definitely going to be looking more into it.
I agree wholeheartedly. The faces look rather plain and how shall i say like a "3d" character and not a unique, genuine character like appeal. Give the faces some defining attributes and i think it'd make your pieces all the better.
Just google a random name or something and give your character's that person's face.
Also, maybe you could give your characters a pedestal to stand on. It'll bring some more life to them instead of the aforementioned and awfully amateur T pose.
THEY GOTTA LOOK NICE!
You should look at the mac10 sample sheet on my site. Maybe I had mip-mapping on accidentally when I rendered that...