only crit on the overall look, is it needs more inaccuracy when it comes to the abundance of perfectly rectangular forms. This is especially evident in the signage. It`d be cool to toss some extra tris in there to push some wonky angles.
some 3d signage text would be a nice angle, and if you can make it broken and falling appart, even better.
Also if you haven't started the lighting yet- disregard this, but the saturation might be a tad high for a fill light.
really awesome scene. I`ve been a fan of your scenes for a while now,
Hey mistry, great work as always man... but I do have one thing that is bugging me a bit.
Most of your pieces so far have been shot at ground level... and it usually works nicely (get a sense of scale)... but one thing that you hadn't played with before (from what I've seen from your work) is foreground elements, such as the car in this piece.
Now for the most part... Usually this could create some nice depth, and I think thats what you're trying to do here, the issue however is... the objects seem to becoming flattened, and in my opinion... losing all that depth that you have so painstakingly created.
Why not try messing around more with your composition, maybe move the camera angle up a bit, or maybe move the car behind the building (just behind the car) and add a bike or something there to help break it up some.
I feel as though right now, the current shot is not doing this piece justice.
Either way, can't wait to see more updates man, you're a huge inspiration.
The cool bounce light you have coming from your shadows in the foreground are nice, its the contrast and transition into your atmospheric perspective and fog that is quite harsh. I'm with the suggestions above and introduce a stronger light source that can really pop out your textures.
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors.
Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning.
I really like the scene itself but the lights and colors are no where on the same levels. I don't like the pink tinting I think that should be rather something like post effect or later as variation. For the rendering itself I would stick to what you are used to see in real life, so perhaps a blue sky bouncing light rays on the top of the roofs, and perhaps some warm and bright light / shadow play with slight variations of orange on bleeding spots.
Just some piv I google image searched:
it also has that vintage look you are probably after but the colors do not shift so crazy in one direction. It is still quite well balanced with the browns, yellows, greens and many other colors.
It's looking better, some deep blacks under the car would look great. Maybe that could visually blend a little bit with the wall behind it.
As for the overall scene, I feel like there is too much blockiness throughout. Even just a few curved storefront canopies might make a difference there. Ideally there'd be a few more curved structural elements as well. I'm not sure how much you still want to do here.
You have some great assets in here though. I've enjoyed watching this come together.
Sorry, I haven't time to read through the thread to get my answer so I hope you don't mind me asking: What engine? It looks like 3D app render but I wanted to ask.
Whatever you're doing, can you figure out a way to bake lighting? Specifically some AO. The geometry intersections look so rough that its ruining the night atmosphere you've got going on.
I recognize some of the things I did some time ago http://renderhjs.net/pages/double_page_05.jpg
I also used blends and tints but always as a gradient never on a full shot and just as a little touch.
You know something I realized now that Ive been on polycount real heavy in the last weeks or so Mistry your work is pretty sick. A good potion of the interesting environment projects Ive seen have been from you, where do you get the time to crank this stuff out. Just wanted to point that out since Ive been thinking it.
You know something I realized now that Ive been on polycount real heavy in the last weeks or so Mistry your work is pretty sick. A good potion of the interesting environment projects Ive seen have been from you, where do you get the time to crank this stuff out. Just wanted to point that out since Ive been thinking it.
Thank you ajr2764.
Well i'm a full time student in my final year of college and i dont think this is work, but as a passion. I love to build and design environments for video games and film. And since its a passion i dont think i'll ever stop making art work like this. So i spend all of my time trying to build the best environment artist portfolio and i hope to be done by the end of April with 8 environments and 6 vehicles ,that should get a sweet job.
To much contrast and to much yellow, not really changed in that way ever since
I made a PS suggestion
it has less the strong contrast, some added blue colors in order to let the yellow and warm tones be alife (because of the color contrast, not the level contrast)
this whole project has just been amazing to watch.
is this a direct replica of a street you have a photograph of? [sorry, i merely scanned through the pages, so i might've missed it].
and though i feel that using less yellow makes the composition lose a lot of the "heat", i think it might be necessary.
It looks good but the image has an intense large scale noise. Are you doing some sort of post effect? If not your textures have the appearance of having used photoshop clouds or something similar.
I also agree on the color correction, heavy color casts look amature.
I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked ) and especially the slums.
your rickshaw and fiat taxi's are not very faithful to the real thing.
the taxis are a bit more "fatty" and curvy
and the rickshaws rounder and not flat on top.
I can tell you that because i live in this city for 3 years now.. and i have not seen any ricksaw in this shape, (yours looks more of the Thailand variety i think) and i use and see them every day!
another thing is the colours of the environment.
that image i see up there as reference are from colonial and 20s, 50s style buildings while yours is a poor or even slum neighbourhood and there is a great difference.
This is really inspirational work. A good amount of detail without having anything overdone. You obviously thought of the main structure before sweating any small stuff. Good job!
Replies
rahul_shrimali: Thanks for the comment bud !
A few pics from my side
http://beyondthecitylights.files.wordpress.com/2009/03/landscaping-kherwadi-road2.jpg
http://u1.ipernity.com/9/95/03/3999503.52355ddb.jpg
http://farm2.static.flickr.com/1244/681474226_d7c63356c2.jpg
Good job so far!
I love how everything is so layered.
only crit on the overall look, is it needs more inaccuracy when it comes to the abundance of perfectly rectangular forms. This is especially evident in the signage. It`d be cool to toss some extra tris in there to push some wonky angles.
some 3d signage text would be a nice angle, and if you can make it broken and falling appart, even better.
Also if you haven't started the lighting yet- disregard this, but the saturation might be a tad high for a fill light.
really awesome scene. I`ve been a fan of your scenes for a while now,
konstruct: Thanks for the great advice man. I'll try to break up some of the closer buildings. And i'm glad you like my work !
Most of your pieces so far have been shot at ground level... and it usually works nicely (get a sense of scale)... but one thing that you hadn't played with before (from what I've seen from your work) is foreground elements, such as the car in this piece.
Now for the most part... Usually this could create some nice depth, and I think thats what you're trying to do here, the issue however is... the objects seem to becoming flattened, and in my opinion... losing all that depth that you have so painstakingly created.
Why not try messing around more with your composition, maybe move the camera angle up a bit, or maybe move the car behind the building (just behind the car) and add a bike or something there to help break it up some.
I feel as though right now, the current shot is not doing this piece justice.
Either way, can't wait to see more updates man, you're a huge inspiration.
update on my bombay set. this is basically what i'm going for. I still need to work on the taxi and i'll be done !!!
Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning.
I really like the scene itself but the lights and colors are no where on the same levels. I don't like the pink tinting I think that should be rather something like post effect or later as variation. For the rendering itself I would stick to what you are used to see in real life, so perhaps a blue sky bouncing light rays on the top of the roofs, and perhaps some warm and bright light / shadow play with slight variations of orange on bleeding spots.
Just some piv I google image searched:
it also has that vintage look you are probably after but the colors do not shift so crazy in one direction. It is still quite well balanced with the browns, yellows, greens and many other colors.
As for the overall scene, I feel like there is too much blockiness throughout. Even just a few curved storefront canopies might make a difference there. Ideally there'd be a few more curved structural elements as well. I'm not sure how much you still want to do here.
You have some great assets in here though. I've enjoyed watching this come together.
Whatever you're doing, can you figure out a way to bake lighting? Specifically some AO. The geometry intersections look so rough that its ruining the night atmosphere you've got going on.
http://renderhjs.net/pages/double_page_05.jpg
I also used blends and tints but always as a gradient never on a full shot and just as a little touch.
There is a great interview and video from a guy that works with max and does a very good job regarding color toning and all those small effects you seem to be after.
http://area.autodesk.com/inhouse/bts/publications_by_alex_roman
http://vimeo.com/8217700
adam: It's rendered out of Max.
renderhjs: Thanks for the links man ! the image you posted is exactly what i what in my set (lighting wise)
Looking good!
It's now on my To-Do list
umm, the atmospheric fog is caused by the z depth pass.
Thank you ajr2764.
Well i'm a full time student in my final year of college and i dont think this is work, but as a passion. I love to build and design environments for video games and film. And since its a passion i dont think i'll ever stop making art work like this. So i spend all of my time trying to build the best environment artist portfolio and i hope to be done by the end of April with 8 environments and 6 vehicles ,that should get a sweet job.
I see, I've never used it before so thank you. Very nice work Mistry.
I'm glad that i could help
EDIT: need to fix that yellow
I made a PS suggestion
is this a direct replica of a street you have a photograph of? [sorry, i merely scanned through the pages, so i might've missed it].
and though i feel that using less yellow makes the composition lose a lot of the "heat", i think it might be necessary.
indian_boy: all the buildings are from bombay,india (city). but i made my own composition.
renderhj: thanks for you help ! i'll be sure to colour correct the yellow.
Ged: yeah, i do want a bit more colour in my scene..
I also agree on the color correction, heavy color casts look amature.
But seriously though, this update looks awsome!!
Thanks
-Ryan
your rickshaw and fiat taxi's are not very faithful to the real thing.
the taxis are a bit more "fatty" and curvy
http://graphics8.nytimes.com/images/2009/03/03/automobiles/480-cab.jpg
http://farm3.static.flickr.com/2629/4156040151_c9f365e0ba.jpg
http://www.india-briefing.com/news/last-farewell-to-mumbai%E2%80%99s-premier-padmini-316.html/
and the rickshaws rounder and not flat on top.
I can tell you that because i live in this city for 3 years now.. and i have not seen any ricksaw in this shape, (yours looks more of the Thailand variety i think) and i use and see them every day!
http://www.khivrajmotors.co.in/khivraj/images/rickshaw2s.gif
that's the genuine Bombay rickshaw, or "auto" for the locals.
Bajaj "autos" are the most common in Mumbai by far!
another thing is the colours of the environment.
that image i see up there as reference are from colonial and 20s, 50s style buildings while yours is a poor or even slum neighbourhood and there is a great difference.
http://www.dharavi.org/@api/deki/files/494/=DharaviShimokita-MatiasEchanove.jpg
http://www.worldchanging.com/bldgs.jpg
http://www.mumbai77.com/Pictures/Gallery/albums/userpics/10001/normal_Andheri_East_Location.jpg
http://www.kinkaa.com/imgd/Pune--9576.jpg
http://www.qbtpl.net/images/pune%20road.jpg
http://picasaweb.google.com/lh/photo/LTytF9f3VAivH3TUdVucdw
you can also look for Pune photos for something closer to that image you have there.
that is more like it actually.