The texture is looking pretty good. I think you should make the cracks in between the stones a little darker/blacker to create some contrast/depth. good work so far.
I think you could have squeeze it all on one sheet tho...
Im using that lamp for other stuff, putting it inside a hanging lantern. I decided to put all the stone stuff in one and all the lamp stuff in another.
Nice work, personal nit pick I think the stone looks a little soft, you could harden up the edges. You might also want to add some moss or mortar in between the cracks to break up the grey.
Indeed I will!
Question: How the heck do you guys set your Snap to Grid in 3DS max to make it not go totally freakin insane? Maya's snap to grid is so good. but 3DS max is so baad.
Thanks dude! i'm still figuring out some technical stuff in max. Hey do you guys render your scenes in max, or do you mostly export to something like unreal? I've been thinking of getting unreal 3 to build my environments in, since i can't get vertext blending to work real time in the viewport.
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The texture is looking pretty good. I think you should make the cracks in between the stones a little darker/blacker to create some contrast/depth. good work so far.
By specs, you mean number of tris etc? Press '7'.
+ 1 for the textures. Looks great.
I think you could have squeeze it all on one sheet tho...
Im using that lamp for other stuff, putting it inside a hanging lantern. I decided to put all the stone stuff in one and all the lamp stuff in another.
Indeed I will!
Question: How the heck do you guys set your Snap to Grid in 3DS max to make it not go totally freakin insane? Maya's snap to grid is so good. but 3DS max is so baad.
Thanks for the shading tips guys: here's my progress:
I'm working with composite materials right now but I can't get them to display in the viewport properly. It makes it really hard to paint roads.
Is this the proper way to paint terrain? I'm using vertex color method.
I think the counts on the other ones were so i high because I forgot to delete hidden objects.
ShaderFx does some texture blending in the viewport works great, its free to individuals too.
Vassago tossed a shader together that blended a few materials together I think it also worked in the viewport as a directX material.
Where do i get it for free?
edit: Found it.
thanks!