the last ones an Everquest 2 machinema not sure how interested polycounters are in that, but it's still a valid art form i guess.
Sorry if you dont like looking at videos, i enjoy doing it this way for a sketchbook. Why? I'll tell ya.
1. 3d things are 3d, and thus should be viewed from more than one or two angles.
2. I feel watching myself work in timelapse, can help myself and other identify areas in which i can improve, and allows not only critiques of the finished product, but the workflow as well.
Thanks for looking, i'll keep adding.
Also, i'm well aware most of this still looks very amateur, but i'm learning more every day.
Since our XBLA competition entry fell through, because of time and school starting, my team and i might work on a 2d game, some ideas, and 2d animation tests.
Replies
[ame="http://www.youtube.com/watch?v=zqBHdZ5RHyI"]http://www.youtube.com/watch?v=zqBHdZ5RHyI[/ame]
and a WIP of a full zbrushed 3d'ization of the girl goblins head i made in one of those videos
and the reference
half an hour in zb3.5
<heavily reffed from contra 3
<shitty
regarding the gun, i was like, okay, FF8 had gun swords, gears of war has gun chain saws, WHAT ABOUT GUN AXES??!?! lolWUT?
[ame]http://www.youtube.com/watch?v=Cw-ZehpMy9M[/ame]
the video is some pre-alpha footage from the rpg i'm working on
monster is just a zbrush speedy, might use in game (i'm making sprites from 3d models)