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Question about Asset Pipeline for the pro's

Just a random question which i'm curious about. For all the professional artists here.

In a game company/mod team, when you're creating a new model. Do you create a high poly first and then edit it to a low poly to which you bake the high poly on.

Or do you reverse the process and create a low poly and then build on it creating the high poly.

Which is a more effective method? And in terms of the former are there ever issues with creating matching low poly topology to the high poly, and if so how do you get around it?

I personally have only done it the latter way and i'm curious to whether i'm making things harder for myself/doing it inefficiently.

Cheers
Ben
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