I modelled something this weekend and I don't really know where to put it nor what to do. So I decided to put it here.
I wanted to work out something which is on the one hand 3d and on the other looking like it has been drawn in a comic style. The outcome of the 3d scene is this here (no light source, just 100% ambient):
With ambient occlusion it gains a bit of depth
Any critique or comments are welcome.
Currently I am trying to figure out what is missing to put more objects into it (means more live
). For example, I am thinking about creating some cloths that provides some "shadow" or a workbench or a couple of ropes ... In my fantasy, this location is a general purpose storage, located on an air-floating city.
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This size would be approximately the size of the head in the scene and also the same perspective. The hair is going to be also tough for me. No idea yet how to work it out...
Keep it up!
I am crawling forward with snailspeed:
Not much new texturewise...
very interesting so far
The AO is really not so much of an improvement ... well it improves somehow but somehow not. Weird thing.
I tried now something different - first a directional light but without shadow to give the objects more shape... I think it looks a bit more interesting.
But also, I am trying to incorporate characters, however drawn ones instead of rendered ones. I still don't know how to make 3d characters looking the way I want them to look like. I tried this:
I think it obviously goes now into the direction of having a character that can walk around and can do something. But there are a couple of technical issues, the most difficult one for me right now is: how can I animate this small character in a way that is good looking but also not too work intensive? I think I am going to try to split the body parts and create a bone system or something like that.
Another problem is the hidden surface removal problem, but that's a problem that I know how to deal with...
I am struggling a lot with the lack of having a character. I need some kind of character portraits and I am totally clueless of how it should look like. It should be put into the black circle on the left of that image:
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Besides that, I want to have some in between sequences and therefore am not happy with a single picture. I was trying out to do some comic / manga style, but I didn't get anywhere with that yet. A few days ago, a coworker showed me sculptris and I managed to do this character in a pretty short amount of time (imported into c4d):
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However, I can't really do anything useful with it yet because it's too many vertices and fairly complex to texturize etc.
I was thinking about using that model as a base object to make scene renders that I manually "comicify". But then again, the game I am working that out for is pretty 3d-ish, so it breaks a bit the feeling. So now I am trying out to create a model that fits that thing with a fairly low amount of triangles using subdivision:
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That yields when rendered in this:
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I am pretty happy with the result so far - I never succeeded to make any sculpture like that just using box cube modelling, at least not in that amount of time.
But I fear that this will require too much time to finish. I mean, I would now need to texture that object (having no experience with texturing human body parts, this'll be tough for me) and then figure out how to make hair and the other ugly details.
I have no idea what way to go or what to do
... and obviously no idea how to display attached images in the post.
trying to make a female character, tough for me to get proportions right. Any hints are welcome ;D