I've went through the same workflow on one of my characters and I'm still wondering if it's worth retopologizing or not. There are a lot of guys out there that go straight to bake and it seems to work. I'm still on the fence with this one because I'm not so comfortable with huge polycounts... maybe a mixed approach would work best
The same thing is happening in texturing where most of the work is done directly with polypaiting. This will take off even more with the new tools in ZB4.
You should have sold limited rights and put out guidelines for its distribution.
Just curiosity, what kind of deal did you manage to make? Seeing as I'm trying to get into digital work, it'd be nice to know what potential there is in flogging some hobby works.
Yeah I sold limited rights to a poser version only. So I dunno if it's legal for the guy on the tribal wars forum to take it out of poser and use the actual model for his game. But I didn't sell the actual model.
This looks totally badass. Pretty much the best character model I've ever seen.
This is pretty nitpicky, but the only thing that's bothering me is the hands of the armor. The gauntlets' fingers cover the elite's hands in a full centimeter of metal/whatever, and I can imagine it would be pretty damn impossible to pick anything up with those gauntlets on, much less pull a trigger.
As I said, just nitpicking, this is an amazing piece of work.
-that makes sense. The whole DAZ/Poser community is bizarre as hell. Its like paper dolls- but in 3d. ...for adults. It makes me question the integrity of online 3d stores like turbo squid.
Also the person who bought the model pretty much gutted out the model like a car, and mixed and matched his own geometry with my original model and sold those as different models. It was a pretty bad mannered thing to do. I guess it's just a powerful lesson learned. =D
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I've went through the same workflow on one of my characters and I'm still wondering if it's worth retopologizing or not. There are a lot of guys out there that go straight to bake and it seems to work. I'm still on the fence with this one because I'm not so comfortable with huge polycounts... maybe a mixed approach would work best
The same thing is happening in texturing where most of the work is done directly with polypaiting. This will take off even more with the new tools in ZB4.
http://www.tribalwar.com/forums/showthread.php?t=633095
Thanks for the link. Yeah I actually sold the model a long time ago (including the rights to the model) for some quick money.
Just curiosity, what kind of deal did you manage to make? Seeing as I'm trying to get into digital work, it'd be nice to know what potential there is in flogging some hobby works.
Yeah I sold limited rights to a poser version only. So I dunno if it's legal for the guy on the tribal wars forum to take it out of poser and use the actual model for his game. But I didn't sell the actual model.
This is pretty nitpicky, but the only thing that's bothering me is the hands of the armor. The gauntlets' fingers cover the elite's hands in a full centimeter of metal/whatever, and I can imagine it would be pretty damn impossible to pick anything up with those gauntlets on, much less pull a trigger.
As I said, just nitpicking, this is an amazing piece of work.
i was pissed that he was raping the look of this model so hard.. seriously i shed tears.
Well he has the rights to the model so he can do whatever he wants with it. I was referring more to the tribal wars guy.