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Can I/Should I become an artist, with this personality at 23?

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Yanta
polycounter lvl 9
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Yanta polycounter lvl 9
Hey there,

I'm 23 and I've spent the last couple weeks considering my career options. I hope that maybe someone can give some insight regarding all of this. :)

I've studied a number of things in university mostly on the basis of being a good analytical and abstract thinker. So far I've been in linguistics, philosophy, biochemistry and Japan studies. All of these have been wrong choices for a bunch of reasons. I've reassessed all of this and came to the inevitable conclusion that an area related to digital art, animation or 3D design in one way or the other is the only career that I feel is honestly worth pursuing.

Although I do enjoy a good dose of theory and science every once in a while, I feel no sense of achievement in studying if I'm not improving a specific set of personal skills. I'm very interested in theoretical backgrounds so long as it relates to a problem or project that I'm working on at that time, or a skill that I seek to improve. I only ever enjoy work if it's something creative where I'm working with a specific project that can be refined and optimized (e.g. writing, drawing, programming, composing etc.) and if it somehow relates to a personal skill, as opposed to raw knowledge.

I have made my previous choices without this understanding of what I actually like doing. It's a bit ironic that I wanted to be an illustrator or animator as a child but ultimately discarded that idea because I was under the impression that I lacked "talent" and that it was not something realistically attainable. However, I currently feel that there is not a single alternative to becoming an artist in the widest sense of the word. I have also considered computer science but the intricate technical details and mathematical stuff are not something that I particularly care about. :)

I guess I have these major questions:

1. Is it a realistic goal to become an animator, level designer or something to that effect? At 23, I currently have no extensive art skills, but no practice either. I can be very dedicated though.
2. Can I be successful in this field as a person that is more of an analytical thinker rather than someone who goes by what feels best? Is this even relevant?
3. Are there any alternative options I could be missing?

Any help would be greatly appreciated. :)

Replies

  • AstroZombie
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    AstroZombie polycounter lvl 18
    I had no formal art training and had never touched a computer mouse when I started school at 28. If you have enough drive and determination, you can do it.
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Haha man why are you posting this at more than one place.


    Just go make art, and i have no idea why new guys always have this fixation with age.

  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    yeah, I'd think you'd like and enjoy doodling, and making art rather then just throw a dart at a dart board to find something you enjoy.
  • Ben Apuna
    It'll be a long road of hard work and sacrifice if you really want to do it. I would suggest reading this thread if you're thinking about continuing on with college (or not for that matter).

    http://boards.polycount.net/showthread.php?t=64763
  • Mark Dygert
    Yes you are too old. The industry constantly hires 13 year old artistic super stars. Once they turn 16 they are pushed into a meat grinder and fed to the current cycle of artist so that their artistic prowls will grow more than the last batch. It's still not too late to toss yourself in the meat grinder...

    Seriously no one cares if your a 400 year old brain in a jar as long as you can pump out the quality. I think the average age of developers is growing to be honest.
  • Mongrelman
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    Mongrelman polycounter lvl 18
    Of course, if it's what you want, go for it.

    Fairly similar to myself actually: did pretty much nothing but science (including 5 years of uni) with basically no art schooling, then at 23 switched to art and got in the industry about 2 years later.

    The mian thing is knowing what you want, going for it and doing your best at it.
  • EmAr
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    EmAr polycounter lvl 18
    Since you've found this place, start learning/practicing already and see how it goes. If you have the time and financially supporting yourself is not a problem why not give it a try?
  • Del
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    Del polycounter lvl 9
    the fact you are looking for approval instead of just doing it is not a good sign.
  • Yanta
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    Yanta polycounter lvl 9
    Hello, ok thanks for the encouragement from some of you. I'll try and start asap with the working. Two threads in two places so as to get more opinions. :)

    As for college, it's basically impossible in my country to get a real job without a degree, no matter what additional aspects there might be to the CV. I'd have to relocate and commit to that degree, so that's why it's quite the decision to make.
    Dreamer wrote: »
    the fact you are looking for approval instead of just doing it is not a good sign.
    Just doing it resulted in me making 4 wrong decisions consecutively. I think just doing it again would not be a good sign.
  • EmAr
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    EmAr polycounter lvl 18
    Where do you live Yanta? Do you plan to start on a degree this year? It might be good for you to search the boards for education topics too. There's a good amount of info here about almost anything ;)
  • Yanta
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    Yanta polycounter lvl 9
    EmAr wrote: »
    Where do you live Yanta? Do you plan to start on a degree this year? It might be good for you to search the boards for education topics too. There's a good amount of info here about almost anything ;)
    I'm in Germany. Nope, I can't start this year. You have to apply in spring to start in winter and you need a good portfolio and pass a test. So basically I'd need a decent portfolio by spring next year to even get started. Thanks, I'll read up on the other boards as well.
  • Calabi
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    Calabi polycounter lvl 12
    The reason people always ask about age is that, society makes you believe that it is so important. Throughout school and when you finish they tell you that you must decide now, what you will do for the rest of your life.

    They drill it into you, that if you dont know, you are an idiot and we will telll you, now go and do this for the rest of your life.

    They convince people that if they havent started doing what they think they want at the earliest age possible then they will be useless at it or be beaten by a younger who has been doing it since they were six(because everything is sooo much easier when you've been doing it since you were young).

    They dont allow, recognise indecision, they dont like people to change their minds, society seems to dissaprove of theses sort of actions.
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    If you're an analytical thinker and you are genuinely interested in games as a career choice, you may want to consider Systems design for video games as well. It involves creating the architecture for things like loot drop, skill balance, stats and what they affect, etc. If you ever played games like D&D or Warhammer tabletop and enjoyed playing with those numbers then it's a good direction for you.

    The most important thing I will tell you is that you need to come at this from a place of passion. I was like you, in that i tried and did ok at a lot of things, but was pulled back to game art because I had always loved games, and loved to draw and wanted to get to the bottom of how it was done. There is no reason you can't break into games if you start now, but you should realize that you will have to want it 100% and put a lot of effort in. You will have catching up to do in the art department, and the EU has less options for studios, so it may be more difficult to break in there vs the US.

    You can make it happen, but once you decide to do it, make sure you're hellbent to do it! Best of luck to ya.

    Edit: Also an important note. A degree is good to have, but it WILL NOT get you a job in games, especially as an artist, without a good portfolio. 99% of the people i know in the industry threw out their college work, and got jobs with work done on their own time that went above and beyond what their classes required. Thats what people want to see in an applicant.
  • urgaffel
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    urgaffel polycounter lvl 17
    Mongrelman wrote: »
    Of course, if it's what you want, go for it.

    Fairly similar to myself actually: did pretty much nothing but science (including 5 years of uni) with basically no art schooling, then at 23 switched to art and got in the industry about 2 years later.

    The main thing is knowing what you want, going for it and doing your best at it.

    I work with Mongrelman, don't believe a word he's saying



    (just kiddding, it's true and he's a damn good artist)

    IF you do want to get into games art, do traditional art studies as well. Knowing about lighting, composition, colour theory, anatomy and all the other bits and bobs is good. While it isn't exactly necessary, you will be better off knowing these things than not. And for the love of god doodle. Doodle like you've never doodled before, it will make you better at visualising ideas and helps communicating with other team members and is generaly A Good Thing(tm).
  • IEatApples
    Calabi wrote: »
    The reason people always ask about age is that, society makes you believe that it is so important. Throughout school and when you finish they tell you that you must decide now, what you will do for the rest of your life.

    They drill it into you, that if you dont know, you are an idiot and we will telll you, now go and do this for the rest of your life.

    They convince people that if they havent started doing what they think they want at the earliest age possible then they will be useless at it or be beaten by a younger who has been doing it since they were six(because everything is sooo much easier when you've been doing it since you were young).

    They dont allow, recognise indecision, they dont like people to change their minds, society seems to dissaprove of theses sort of actions.

    I agree with this completely. School always tried to force me to make a decision when I really wasn't ready, if they had it their way I'd be doing physics and maths based courses. Just do what you want to do, don't listen to what society deems is right. If you start making some pieces of art, you'll know if you love it or not.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    You any good with math? You might consider programming. The biggest bottleneck to game creation is getting enough good programmers.

    I think there's A LOT of potential in this side of things, and it's far more creative than people think. I actually fell in love with scripting recently and wondered where i'd be had i tried programming when i was younger (i'm 27 and kicked the crap out of all the young bucks in the class so don't let age stop you).

    Just a thought... arts fun and all, but it's the "easy way" into the industry. There's a lot more competition and more people with "natural talent". Again, if you're good with math and logical thinking, i'd highly reccomend taking some programming courses. You'll know right away if you're cut out for that kind of stuff and not wast much time unlike in art, where you may spend years finally realizing you don't have the innate talent.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    A technical minded artist is a rare and beautiful thing. You'll be able to stroll into those high paid technical artist jobs that the rest of us are too dumb to attempt.
  • conte
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    conte polycounter lvl 18
    ah you're too old for art.
  • Ruz
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    Ruz polycount lvl 666
    I agree with perna which is an event in itself.

    anyway don't let age be a barrier , I am 87 and still regularly paint textures and look at porn and stuff.
  • conte
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    conte polycounter lvl 18
    Ruz actually lying, he is 92.
  • bounchfx
    there is no such thing as too old
  • Slingshot
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    Slingshot polycounter lvl 17
    "Yes you are too old. The industry constantly hires 13 year old artistic super stars." -Vig
    LOL... oh man wow! that was awesome, thnx Vig... ya made me laugh for a while.

    Yanta, if you want to do it, just do it. It is better to have tried something than to look back in regret! All you need is drive and commitment. Don't worry about the age thing... your still fairly young and you got plenty of time! So go for it!
  • pior
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    pior grand marshal polycounter
    Too much talk!!

    I don't think any art career (fine arts, production art, entertainment imagery, whatever ...) is something you pick up like that. If you do it "by the book" your stuff might end up being very formulaic and not vey different from the mass of average folios out there.

    However, you do have a fantastic background to dig from! Philisophy, Japan culture and scicene? Man you should be drawing already!

    One real-life fact tho : I don't think I ever met someone I worked with who decided to pick up as a career just because of a mere interest. It's all passionate people here!

    What game do you enjoy? What's your dream game to work on?

    Show us stuff man
  • conte
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    conte polycounter lvl 18
    >It's all passionate people here
    qft!
  • kwakkie
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    kwakkie polycounter lvl 12
    I wouldnt do it unless youve been drawing/modelling/animating in your free time already. If you havent, you are actually learning to do a job, instead of improving the things you love to do.

    Passion>knowledge when it comes to art, youll never make good art unless you love making it. (just my opinion)
  • Yanta
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    Yanta polycounter lvl 9
    (I've done a bit of practicing now)
    If you're an analytical thinker and you are genuinely interested in games as a career choice, you may want to consider Systems design for video games as well. It involves creating the architecture for things like loot drop, skill balance, stats and what they affect, etc. If you ever played games like D&D or Warhammer tabletop and enjoyed playing with those numbers then it's a good direction for you.
    Yes, the more general design area is also something that interests me, though that requires some decent art skills as well. :) Also there are only 2 colleges offering game design here and I think it might be a bit too specialized since I believe the games industry isn't as lively here as it is in the US, UK, France etc.
    The most important thing I will tell you is that you need to come at this from a place of passion. I was like you, in that i tried and did ok at a lot of things, but was pulled back to game art because I had always loved games, and loved to draw and wanted to get to the bottom of how it was done. There is no reason you can't break into games if you start now, but you should realize that you will have to want it 100% and put a lot of effort in. You will have catching up to do in the art department, and the EU has less options for studios, so it may be more difficult to break in there vs the US.
    OK thanks for the tips :) Yeah, if I want to do something, then I usually put everything into it.
    You any good with math? You might consider programming. The biggest bottleneck to game creation is getting enough good programmers.
    Just a thought... arts fun and all, but it's the "easy way" into the industry. There's a lot more competition and more people with "natural talent". Again, if you're good with math and logical thinking, i'd highly reccomend taking some programming courses. You'll know right away if you're cut out for that kind of stuff and not wast much time unlike in art, where you may spend years finally realizing you don't have the innate talent.
    I've actually done C++ for several years as a child and picked it back up for an internship but then it just bored me immensely, especially the more technical side. I like scripting and the sort of work where you work on the front-end, like Flash/Java or web stuff, but I dislike memory management, graphics programming, AI or any of that stuff which is 80% maths and technology.
    So it's not really enough interest for a degree/career in computer science or game programming, and I think I'd rather work in film or ads than non-games software.
    kwakkie wrote: »
    I wouldnt do it unless youve been drawing/modelling/animating in your free time already. If you havent, you are actually learning to do a job, instead of improving the things you love to do.
    Well I've mostly doodled a lot in boring classes etc. but never really finished any one piece. Also done some mapping for Quake 3 back in the day and HL2 but I've never really considered the possibility of doing anything of that nature professionally since it's not something I've done for years on end.
    pior wrote: »
    I don't think any art career (fine arts, production art, entertainment imagery, whatever ...) is something you pick up like that. If you do it "by the book" your stuff might end up being very formulaic and not vey different from the mass of average folios out there.
    One real-life fact tho : I don't think I ever met someone I worked with who decided to pick up as a career just because of a mere interest. It's all passionate people here!
    Unfortunately I can't really say that there's any one thing that I've always done or been fascinated by since my childhood. Obviously I had an interest in animation/games and did something creative every once in a while but that applies to 90% of kids and I think by itself that wouldn't qualify someone for a career in that field.
    What game do you enjoy? What's your dream game to work on?
    I liked Penumbra :p The interactivity system was well good.
  • nkoste
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    nkoste polycounter lvl 18
    Ah to be 23 again... the answer is yes
  • dejawolf
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    dejawolf polycounter lvl 18
    10 000 hours of training. thats what it takes to become a master.
    draw every day, 2-3 hours. read art books, look at other peoples drawings, try drawing them..
    don't sit here and make excuses for not making art.
    also good for practice is to doodle whenever you can.
    doodle in class, when talking on the phone, etc. it increases your concentration and you'll remember more of what is said.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    the grass is always greener...

    Straight up dude, there is no perfect job. I can't help but feel the reason you're so interested in game art is because you don't know much about it. It sounds like you've tried a lot of various things and nothing's really clicked, at some point you're going to realize nothing ever will be perfect. You gotta pick a path, don't pick what's going to be easy, because that job doesn't exist, or wont last forever. Find what you're good at, and go for it. Take pride in it and enjoy it as best you can. Here's the plus though, you'll get paid because you're good at it.

    Age became a pretty hot topic in this thread, and though age isn't necessarily a good gauge of your potential, it is a good gauge of dedication. If you haven't tried really hard to be incredibly good at something by 23, then there's a good chance you wont make it in the game art field, because competition here is pretty tough, for exactly the same reason you're interested. It looks fun on the surface and it doesn't appear THAT hard to do. And that's more or less true. But the job becomes more technical every year, and every year a higher percentage of kids try to jump on the bandwagon.

    I'm not trying to piss on your dream or anything, I'm just trying to potentially stop you from making a mistake, there are too many kids trying to get into this field and there just aren't that many positions. Some of these kids are really good and have known they wanted to be game artists since they made their first halo map when they were 7. That's your competition. And what makes them more likely to make it isn't that they're younger and have greater potential per say, it's because they have strong dedication. They decided what they were going to do, started doing it, and became really, realy good at it. But hey, if all this doesn't scare you off you might have a chance, if you also have a natural talent for art and game design. And in the end, following that naive dream of getting that dream job does make the journey a bit more tolerable.
  • Yanta
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    Yanta polycounter lvl 9
    Thanks for critical response. :)
    Straight up dude, there is no perfect job. I can't help but feel the reason you're so interested in game art is because you don't know much about it.
    I don't know a ton about it. I'm more talking about the general direction, I guess I'd be fine with film/ads/web as well, for example.
    It sounds like you've tried a lot of various things and nothing's really clicked, at some point you're going to realize nothing ever will be perfect. You gotta pick a path, don't pick what's going to be easy, because that job doesn't exist, or wont last forever.
    I'm honestly not trying to find something easy, just something I'm motivated to work in. Linguistics and philosophy were easy and I got excellent results but I didn't care about them at all (biochemistry was harder though).
    Age became a pretty hot topic in this thread, and though age isn't necessarily a good gauge of your potential, it is a good gauge of dedication. If you haven't tried really hard to be incredibly good at something by 23
    I guess my problem is that I haven't done it consistently mostly because I lacked direction. For example, I played the guitar for some 3 years and I've played 10+ hours/day in some periods when I had the time. It's just that I tend to jump hobbies a lot and leave a field if I feel that I've reached a decent level (not talking about mastery, just good). It could be different if I have long-term commitment for a career goal.
    then there's a good chance you wont make it in the game art field, because competition here is pretty tough, for exactly the same reason you're interested. It looks fun on the surface and it doesn't appear THAT hard to do.
    Well, as I said I'm not looking for something "fun" in the traditional sense, just something that I actually want to invest tons of hours into rather than just meeting the demands of the curriculum or some prof without actually caring about the subject matter. I want to work and learn but struggle/d to find something that I care enough about to do it.
  • Muzzoid
  • CompanionCube
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    CompanionCube polycounter lvl 12
    Yanta, if you have to ask this question then i don't think you should be getting into this industry. If you really were into it you'd already be doing it and not asking us if you should or not
  • Yanta
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    Yanta polycounter lvl 9
    Muzz wrote: »
    Thanks for the link, an interesting read. Yeah, I've mostly been praised for intelligence/talent rather than effort or results. :/ Meh, I guess it's too late to revert my childhood. :) But some parts of the article seemed a bit obvious. I mean, you'd have to be pretty naive to believe that a small number of performance tests such as IQ can predict the success of an individual. Of course lots of other factors come into play, not only grit but also social and financial factors, balanced social development, health, opportunities etc.
    Yanta, if you have to ask this question then i don't think you should be getting into this industry. If you really were into it you'd already be doing it and not asking us if you should or not
    No. People are different, you know.
  • Yanta
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    Yanta polycounter lvl 9
    perna wrote: »
    Companioncube's right. I started art around your age and didn't have relevant background or any art talent. But it never occurred to me to ask some random guys online for approval. If you want to do it, then do it.
    That's good for you. You're just not me. I'm not looking for approval per se, just critical commentary.
    I don't even see the purpose of this thread. Are you trying to ask us for some guarantee that you will succeed?
    The purpose of the thread is just for me to get answers to the questions I've put in the OP, and get comments on the situation so I can better assess it.
    You're the one who's supposedly oh so very intelligent and talented
    I never said I was intelligent or talented... (but I am, thanks for playing)
    so why are you asking us, a bunch of 3d misfits, for advice?
    I figure that people who have success in a given field would have a good deal of knowledge about it... so I'd rather ask those experts who've actually done something than someone who really has no clue.
    I haven't met anyone who succeeded in this field without being passionate about it.
    OK, I will keep that in mind.
  • ImSlightlyBored
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    ImSlightlyBored polycounter lvl 13
    yo
    I'm 23 (I think) and what I found is I'm quite young apparently. Maybe.
    But the point is age, like megapixels, aint but a number.

    just a thought.
    I also only really decided to do game art about two years ago, and only picked up the tech just over a year ago (before that, I'd never processed from high to low or put things in engine blah blah.)
    So it's possible. But yeah determination to do it is the main thing. I was doing art before that though.

    As for no art background, I don't know. If you know what you like, art wise, sit down and figure out why, pop some theory up in this piece, figure it out, take what you learn and implement it. I don't think an artistic eye is something you can easily study to gain. But I have no clue on this part.
  • TWilson
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    TWilson polycounter lvl 18
  • Illusions
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    Illusions polycounter lvl 18
    Like others have said. Age isn't that important, enjoying and wanting to make art is.
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Your first question is problematic because simply asking it shows an incorrect frame of mind, as others have pointed out. When you do have enough dedication to make a proper career out of art you won't care how unrealistic other people think your goals are because it won't matter. All that will matter is what you want and what you need to do to get it.

    There is room (and need) for both analytical/logical and abstract/intuitive thinkers in the field of commercial art. Art is neither science nor mysticism.

    Alternative options to what?
  • CheeseOnToast
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    CheeseOnToast greentooth
    I don't normally advocate book learning for art (although books are great for improving specific areas, like anatomy for example). However, if you're just starting out, definitely read "Drawing on the Right Side of the Brain" http://www.drawright.com/ and do all the exercises. If you make it through them all and see improvement, then you may have the dedication to continue.

    Many of the exercises in the book are still used in art schools today. They'll genuinely help you get into an artist's mind-set and learn to "see" properly. The subjects you've studied are all very left-brained, maybe with the exception of philosophy. Most people find they have neglected the right side of the brain and the skills that go with it, with the result that they still draw the same way as they did when they were twelve years old.

    Anyway, enough PR for the book. Game art is a good mix of creative and technical, problem solving skills which are constantly changing, meaning that it's unlikely to ever get too easy or dull.If this sounds like your thing, then give it a shot. Just remember that traditional art skills are WAY more important than knowing the digital tools.
  • vik
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    vik polycounter lvl 13
    Maybe you can but probably you shouldn`t
  • sprunghunt
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    sprunghunt polycounter
    Most people I know and work with who are artists were constantly told that they shouldn't do art. I know I was told that there was no money in it and I was wasting my life. Like many others I just didn't care what others thought.

    That's why people are criticising you for asking. Art is something you should need to do. It's generally not a career choice. It's a very difficult career with a lot of competition so if you think for one minute that you can't do it then you probably shouldn't.
  • TheMadArtist
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    TheMadArtist polycounter lvl 12
    After reading this thread I agree with Perna's response.

    This sentence of yours irks me, "I only ever enjoy work if it's something creative where I'm working with a specific project that can be refined and optimized"

    Looks to me like you're looking for a type of perfect job that does not exist. It's not always going to be creative. It's not always going to be fun. Bottom line, even though you're a game artist, (unless it's personal work) you're still creating a product.

    Oh, and sprunghunt's answer ^ is right on the money too.
  • pior
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    pior grand marshal polycounter
    So what did you draw since yesterday ?

    On a related note, if I go back to the thread title (removing the age bt, since we agree it's not relevant) :

    Can I/Should I become an artist, with this personality?

    then if we are talking purely game art, I would say no/no (except if you change that one attitude/personality). I have been taking part to tons of artists interviews over the last year+, and the whole part about your educational background (even if it's intersting stuff to study) would only give you a slight polite nod from the persons interviewing you, before moving on to other worthwile interview matters. It's not a matter of getting a degree or not in such fields - it's about how this rich background proves itself to be relevant to your artwork or game art passion. And I am positive it'd be the same in the other slightly related fields you mention (web, animation, whatnot). So I am not saying 'no' because I personally believe you shouldn't try (no one can judge you on this!), but rather, 'no' as in, I don't think this would make for a successful job interview.

    I do realise it is hard to get an idea of how competitive this field is (many students out there really have no idea themselves) and even browsing websites like Polycount won't give you that perspective easily either since we can only show our personal stuff here, not the NDA things we work on 90% of the time. Check out the dominance war results, this IS the kind competitors you are supposed to be as good as to get in.

    I agree with the general tone of the thread - it's a strange question to ask. Show us stuff man!

    Oh btw, regarding getting into the technical sides of game (technical art, tool coding and so on). I personally only trust TAs that have an artistic background, since at least they know what they are talking about. That's something to consider too, one can't jump in and be a kickass TA just thanks to Melscript knowledge.
  • beartraps
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    beartraps polycounter lvl 8
    Yanta wrote: »
    I'll try and start asap with the working.

    As the wise Yoda would say "Do or do not. There is no try"

    Im 23 and I just got into game-art. I learn by working almost everyday on pieces. Either take the plunge or don't, you don't need approval from anyone but yourself.
  • boyluya
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    boyluya polycounter lvl 10
    And as Kobe Bryant would say...
    You don't "talk" the walk. You "walk" the walk.
  • Pope Adam
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    Pope Adam polycounter lvl 11
    I say do it. I always loved to sketch and draw and write stories before I learned 3d, but shit, that's not really the most intense artistic venture on the planet and I've managed to get myself into the industry.

    anyone can do it.... and anyone can do it well.

    just make sure you want it.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    Yanta wrote: »
    OK, I will keep [that people only succeed in this field if they are passionate] in mind.

    While you're keeping that in your mind, understand that saying you're passionate isn't the same as demonstrating your passion. You demonstrate passion through your work. If you need to tell people you're passionate then you are probably not doing enough.
  • killingpeople
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    killingpeople polycounter lvl 18
    1. Is it a realistic goal to become an animator, level designer or something to that effect? At 23, I currently have no extensive art skills, but no practice either. I can be very dedicated though.

    i believe in you peter.

    2. Can I be successful in this field as a person that is more of an analytical thinker rather than someone who goes by what feels best? Is this even relevant?

    i don't see how that matters. i think either of those types of people can find success in any field. i'd say, it's not relevant.

    3. Are there any alternative options I could be missing?

    if i were casting you for a role, i think you'd be a good college instructor that bangs his students.
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    I advice you to listen to these guys here, I've been lurking on these forums quite while. I'm a big fan of computer art and almost did the mistake of not know the difference between a hobby and a passion. If I were passionated about this, I would already have done everything possible to turn into a game developer. But every crack of bone in my body said I'm going the wrong direction...until I understood I'm chasing the wrong rat.

    Seriously, listen to them. You are looking for approval in some sort(as EQ said), and all the pros here know what they are talking about. If you were passionated enough, you wouldn't be here asking for "critical comments"... you would be here showing off work and then asking for critical comments.

    Misunderstand me correctly though, I think you should DO and then make up your mind.
  • Yanta
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    Yanta polycounter lvl 9
    I understand that people who are passionate about something will be much more successful than those who aren't. This is not breaking news. It is true for all endeavors. For the purpose of this thread you can assume that I am incapable of feeling passion and I am fine with achieving whatever is possible without passion. If I had no doubts I wouldn't have posted. Even if something is 100% the right field for me, I would still ask someone for guidance beforehand. I have made too many wrong decisions to now just do whatever feels right without scrutiny. Hence this thread.
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