So I'm a member of a few game art sites. Never really thought bout starting one of these threads. But everyone here seems pretty cool, and there's a lot of characters produced on here so I figured I'd stick around here. Seeing as how I'm wanting to be an character artist. Anyway enough rambling. Here is my first 2d concept of a little alien guy if you haven't already seen it in the "What are you working on" thread. Anyway all crits are welcome. I need all the help I can get to improve my work.
Replies
Get more of the perspective going.
In the above picture, the character's right arm is way too long in comparison to the left arm. The wrist needs to be shorter.
When you're working on pieces, generally your mind's eye won't notice the distortions. The solution to this is to flip the picture horizontally. After you do that, and inconsistincies will be instantly visible. Alternatively, if you're in CS4, rotate the picture around.
Believe me, flipping once in a while will let you see your proportion mistakes almost 99% of the time.
Same with the right leg, it's a bit thicker than the left one and, from this perspective, looks slightly off.
Other than that, the picture is fine.
and hit the books! bridgeman is your friend (as well as free online!)
getting a strong grasp on anatomy is going to be the biggest asset you'll have if you want to seriously get into characters.
mike_carlyle speaks the truth as well. nothing beats a whole pile of drawing. keep at it.
http://deadoftheday.blogspot.com/2009/07/perspiration-anatomy.html
Were you using ref for this dudes fat? cause i aint ever seen anyone with fat socks quite like that :O.
keep up the good work.
uneditablepoly: I wasn't to sure how to do the pants. At first I tried making very tight constricting pants, but for some reason they just didn't look right. Although now that you've said something with the fat coming down out of pant legs, it probably would've been a bit better adding in a look of constriction.
Again thanks for the comments, and crits.