I need to transfer some 3ds max files between co-workers but they're running 32-bit versions of max, and i have 64-bit. .obj format works ok for the most part, but for larger scenes it gets problematic. Even more so when we have animations running.
How can we convert between the two systems with as much fidelity as possible? They can't upgrade to 64, and there's no way i'm downgrading.
:thumbup:
Replies
So you shouldn't need to export/import to transfer files.
-N!
-N!
The way we're doing the animation is, I set-up all the key frames and animation, and they then take the file and make it ready for use in their custom engine.
-N!
http://www.guruware.at/main/objio/index.html
If both you, and your co-workers use this importer/exporter, you may have better luck.
It's kind of annoying but it works...