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100% Grade A Highpoly Malarkey

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polycounter lvl 19
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adam polycounter lvl 19
So, recently I've undergone this huge focus on highpoly work. It's not something I do at work (previous and current employer) as often as I think we should be, and its just something I sucked at previously.

With the help of Paul, otherwise known as Eraserhead, I had a fire lit under my ass and have been going at it now for 2 weeks.

The goal is to keep doing highpoly until either A.) I feel I am good at it B.) I hate doing it and want to throw my PC out the window C.) I am no longer having fun working on it. So far, none of those have happened.

First up was a radial engine. Based off some references found online.
radialengine_finish.jpg

Next is the 22WT, a concept by the magnificent Izmojuki.
22WT_FINAL.jpg

And, most latest, is the Beholder. Concept by Georgi Simeonov. This was a different pain-in-the-ass altogether: It's a model I started long ago when I wasn't as comfortable with HP modeling as I am now. So to open it and see this mess of objects wasn't very encouraging. I had the entire weekend to myself and figured that as best a time of any to wrap this model up and move on.
beholder_final.jpg


So, what's next? Going to try and go all Scott Robertson on this planes ass:
stubby_reference01.jpg

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