i'm pretty sure there was a quakecon engine demo where it was either Carmack or Matt Hooper that mentioned having multiple people working on a level simultaneously and then just seeing the other areas "getting done" its pretty magikul
i'm pretty sure there was a quakecon engine demo where it was either Carmack or Matt Hooper that mentioned having multiple people working on a level simultaneously and then just seeing the other areas "getting done" its pretty magikul
Thanks for the link I hadn't seen any of those id developer videos before. Very cool tech going on there. I can't wait to get my hands on it, hopefully Rage is not too far off in the future.
Actually, multiple people editing the same map file simultaneously was possible in the earliest versions of DoomEd, as described in this post by Romero.
Objective C and NeXTStep had/has a feature called distributed objects, making this sort of thing trivial to implement- both DoomEd and QuakeEd were built for NeXT machines.
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i call dibs on hellknight :P
It is one of the developer walkthroughs:
http://www.gametrailers.com/game/id-software/4440
Thanks for the link I hadn't seen any of those id developer videos before. Very cool tech going on there. I can't wait to get my hands on it, hopefully Rage is not too far off in the future.
Objective C and NeXTStep had/has a feature called distributed objects, making this sort of thing trivial to implement- both DoomEd and QuakeEd were built for NeXT machines.