I'm Jim, an aspiring VR Developer currently learning UE4 who stumbled upon the UT4 concept art contest and immediately joined the site. Hope to hell to have a solid piece in before time's up, but will enjoy what I see and my continued time here regardless!
Hello Adam! I'm a High School level artist looking to learn a lot to get better for my college years. I hope I can give and get advice on my pieces and other's pieces. I'm hoping PolyCount can help me grow and better myself as an artist, so that one day I can get into the college I have my heart set on and eventually get the job I want in the future.
Hola, got inspired by the low-poly thread to download blender. The modeling works out okayish, but I still have to learn how to hand-paint, rig and animate. Might be making a game in the future with a friend of mine.
Hi polycount, I'm an aspiring character artist, I'm wanting to connect more with the community and develop my skills further and hopefully contribute in any way that I can... so yeah... activation plz
Hi everybody, my name is Armin, I'm a game programmer and 3d modeler from Germany.
Currently I'm working on prototype demo of a futuristic arcade racing game, here's an in-engine screenshot if you like:
Hey polycount Ive heard a lot of good things about the community, I was referred by TVIdotto when we met at Ti4. I think I will lurk for a while and then hopefully be able to start posting and contributing once I get some skills. haha :poly124:
i recently confirmed the email but still I can't make a post after reading the admin's message from inbox, I was informed to make my first post here so I will get approved.
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I'm a freelance concept artist and you can see my work here www.artofhowie.com
Cheers!
No I am not really Kanye.
No I don't know why I chose this username.
What I am is a beginner artist and more experienced developer looking to make my way in this big ol' world of graphical design!
and i am multimedia animation student.
Currently I'm working on prototype demo of a futuristic arcade racing game, here's an in-engine screenshot if you like: