I'm Aleksi Koivisto! I'm a finnish freelance character artist and just recently worked on Remedy Entertainment's new AAA game Quantum Break as a character artist intern and now recently have started freelancing. My character work can be found on my website at: http://aleksikoivisto.com/
I've also been a lurker here since I started doing art and got to say thank you to everyone who has contributed to this great community.
Hi everyon! I'm learning 3D at the moment and am also trying to get into shaders and scripting and hope to get some help here.
Already looking forward!
Hello guys! I'm looking for ways to improve my animation and sculpting skills and so i heard polycount is a great site to showcase and get feedback from the community Thanks!
Hey gang -
My name is Mikey, I live in Denver CO, USA. I am a traditional and digital artist, with a bit of 3D experience to boot.
I'm looking forward to the forum topics and discussions.
Hello everyone I am just new to this as well as 3d modelling. My program of choice is 3DS Max. The reason I came here was to find some help with the minor issues I am having
Hello there. I am TWon, long time lurker, first time joiner. Big time fan of platforming games like Super Mario and Sonic the Hedgehog. I've been modelling for a long time, but have only recently started to use Maya. I hope to have something worthwhile to post here soon!
Hello, I am an aspiring director who was trained as a 3d animator and I am always humbled by how much there is to learn and how much other people already know. Cheers for what is an excellent community.
I'm posting to this thread as requested. I'm very excited to be part of the polycount community and learning as much as I can to become a better video game artist.
hello there..i was looking for anyone who can guide me how to create 3D objects..i am good in 2D drawings, quick sketches.. but dont know how to implement those in 3D..and plz mention a software for a starter like me
Replies
I am really looking forward to become a better artist and get insightful critiques ( and give them )
I'm Aleksi Koivisto! I'm a finnish freelance character artist and just recently worked on Remedy Entertainment's new AAA game Quantum Break as a character artist intern and now recently have started freelancing. My character work can be found on my website at: http://aleksikoivisto.com/
I've also been a lurker here since I started doing art and got to say thank you to everyone who has contributed to this great community.
I'm a student studying video game design, so here's to hoping that Polycount will be (even more of) an invaluable resource!
Already looking forward!
My name is Mikey, I live in Denver CO, USA. I am a traditional and digital artist, with a bit of 3D experience to boot.
I'm looking forward to the forum topics and discussions.
Environment artist here, hoping to hang out, give/get critique, and focus on improving my hard-surface skills/
let me join the 1st post club
Hello! I am looking forward to participate in this community!
I'm posting to this thread as requested. I'm very excited to be part of the polycount community and learning as much as I can to become a better video game artist.
I guess I'm gonna join the 1st post club here
Curently game design student interested in character modeling.
(I hope I'm posting this in the right thread)
currently game design student interested in character modeling
(hope i'm posting this in the right place)