Hi! I'm pynergy, or jeff, i'm a junior in college working on becoming a game artist. I specialize in 3d mostly in zbrush, and in some traditional media. Of course photoshop and other adobe stuff. But anyway just wanted to connect to the community! I love both critiquing and getting critiqued always wanted to join a forum like this. cheers!
Hi! I'm pynergy, or jeff, I'm a junior in college trying to become a game artist. My specialty is zbrush, but i do some traditional stuff, photoshop, maya and other things also. cant wait to do some critiquing and get some helpful advice, cya on the boards!
Hi! My name is Christina. I'm graduating from Uni this year and I've come to dip my toes into the water, so to speak. I model, I texture, I design, and of course, I play. Once my portfolio is mostly complete, I'll be sure to get around to posting in some of the areas on the forum. Looking forward to seeing all the things!
Hello fellow artists. I'm a mainly 3d modeler, who particularly likes organic modeling, but I also do some conceptual stuff too. I look forward to learning a lot and making some new friends!
Hello Polycount, I was instructed to join this site by my teachers and guest speakers that visit my classes. I am not that great at 3d modeling and my knowledge is very limited. Hopefully by viewing posts I can learn more than what the classes teach. If anyone has any tips, tricks, and suggestions to make my understanding of Autodesk Maya, Max, Zbrush and all of the others easier that would be great.
I am a new member. I am not professional, so 3d is my hobby. Mostly I prefer to create next gen low poly model. Also I have my personal game project based on Unity engine.
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Joined mainly to get an answer to a DOTA2 import/export question. But who knows, might be alot of fun here!
Nice to be here
I'm currently a student pursuing a bachelors degree in game design and production. Set to graduate this fall. This site looks like a great resource.
I am a new member. I am not professional, so 3d is my hobby. Mostly I prefer to create next gen low poly model. Also I have my personal game project based on Unity engine.