My name is Keaton Lindner, and I along with everyone on here am an aspiring 3D artist, specifically a character artist. I currently am a senior in High School and have been doing 3D for four years or so. I am experienced in both Zbrush and Lightwave, though lately I have been loosing my grove and inspiration, laziness is beggining to take over and I have to stay on track, I am hopeing by joining this community I can get the feedback and support I need to get into the feild. MODEL ON!
I am a student at the Art Institute of Dallas here in Texas, and am working towards the specific degree path of Character Animation. I also am a 2D artist and painter, and do a lot of character design in my spare time.
I hope to find some great insight within the Polycount community to help me improve while I work on the last year or so of my degree! Thanks!
I am a student at the Art Institute of Dallas here in Texas, and am working towards the specific degree path of Character Animation. I also am a 2D artist and painter, and do a lot of character design in my spare time. I am learning the ropes of 3DS Max as a newbie, and am an amateur~intermediate at animating in Maya and using Maya for multiple other things such at rigging.
I hope to find some great insight within the Polycount community to help me improve while I work on the last year or so of my degree! Thanks!
My name is Keaton Lindner and I am currently a senior in High School in the Potland/Vancouver area of the USA. I am aspiring to become a character artist specifically for 3D. I am hopeing by joining this community I am exposed to the entire spectrum of artists from the freelance to the full time employees, and get some professional advice and feedback on my work, as well as providing some of my insight on things. Recently, laziness is begining to take over, I think this is due to me being stuck and not sure how to proceed on the peice, and then loosing interest in it. It is hard for me to actual finish a peice, so I see that there are jobs that are posted on here, I will be looking through those in hopes to get myself some motivation and strive for exelence in this feild.
Hi! My name's Josh and I'm a storyboard artist. I represent a small group of people who wish to make a 3D indie fighting game for release on Steam. We need 3D modellers and animators.
Hello, I am a 3d character artist and have been a lurker here for quite some time now. I don't rally know why I didn't register earlyer but I would like to share with you my works and learn from the maters here.
Hello to you Adam and the all the others on the Polycount forums! I am a student currently working on my first title that will hopefully be shown later this year. I can't wait to get feed back on the pipeline that we are using and to show how the assets are turning out.
H there, Kevin Bjorke here. Thought I had an old polycount account but perhaps not! I bounce between the game, film, and general graphics communities. Recently finished working on RIFT, now at Imagination Technologies doing realtime raytracing tech.
Hello, I'm Goos from Leeds. I have recently discovered the vast amount of fun involved that can be had in 3D modelling. I have a copy of the Zbrush software in which I'm learning in my free time. I am looking to learn from others on here and also share with you my progress along the way.
Hello, I'm Goos from Leeds. I have recently discovered the vast amount of fun involved that can be had in 3D modelling. I have a copy of the Zbrush software in which I'm learning in my free time. I am looking to learn from others on here and also share with you my progress along the way.
Hello Polycount! I am making a zombie survival shooter that is set in a procedural open world called Survive and I'm here to find some artists . This is the latest video of my game engine and game: http://youtu.be/pG3tEWLFsiY, and this is my companies website and the development blog for Survive: http://www.subsurfacegames.com/.
If you want to help out and make art for Survive feel free to send me an email me here: contact@subsurfacegames.com
Replies
My website
Hill-GameArt.Blogspot.com
My name is Keaton Lindner, and I along with everyone on here am an aspiring 3D artist, specifically a character artist. I currently am a senior in High School and have been doing 3D for four years or so. I am experienced in both Zbrush and Lightwave, though lately I have been loosing my grove and inspiration, laziness is beggining to take over and I have to stay on track, I am hopeing by joining this community I can get the feedback and support I need to get into the feild. MODEL ON!
I am a student at the Art Institute of Dallas here in Texas, and am working towards the specific degree path of Character Animation. I also am a 2D artist and painter, and do a lot of character design in my spare time.
I hope to find some great insight within the Polycount community to help me improve while I work on the last year or so of my degree! Thanks!
I am a student at the Art Institute of Dallas here in Texas, and am working towards the specific degree path of Character Animation. I also am a 2D artist and painter, and do a lot of character design in my spare time. I am learning the ropes of 3DS Max as a newbie, and am an amateur~intermediate at animating in Maya and using Maya for multiple other things such at rigging.
I hope to find some great insight within the Polycount community to help me improve while I work on the last year or so of my degree! Thanks!
My name is Keaton Lindner and I am currently a senior in High School in the Potland/Vancouver area of the USA. I am aspiring to become a character artist specifically for 3D. I am hopeing by joining this community I am exposed to the entire spectrum of artists from the freelance to the full time employees, and get some professional advice and feedback on my work, as well as providing some of my insight on things. Recently, laziness is begining to take over, I think this is due to me being stuck and not sure how to proceed on the peice, and then loosing interest in it. It is hard for me to actual finish a peice, so I see that there are jobs that are posted on here, I will be looking through those in hopes to get myself some motivation and strive for exelence in this feild.
I look forward to working with you all! MODEL ON!
Thanx Polycount!
MJ
I was told that this is a great community for good discussion and technical advice, and I am glad to be apart of the community
I love polycount.I find some of the best information on the web here.
I'm looking forward to being a part of this community.
CHEERS!
hi polycount..?
If you want to help out and make art for Survive feel free to send me an email me here: contact@subsurfacegames.com
Cheers!