noone gives me any critique in the what are you working on tread, so its really hard to figure out what is really odd and stuff and slight changes
so i decided to make an own tread for this
im still a bit strugling which details to add, maybe a gun, but what type a real machete (not a crappy shape blah blah think like i have now and i dont know i i should try sculpt some details in this guy, since its comic style type and so on
im begging for help and assistance, like always, but explicit this time
Replies
Perhaps you're going for a style - if so post your reference?
Hips are too wide also, legs need to be closer at the hips, right now his legs form an upside down U but it should be more of a upside down V shape. Even fat peoples hips don't displace and move outward, the fat just gets layered on over the top of everything.
THANK YOU GUYS!
so ive done some changes:
made the arms more belivable, hanged the hip width and lenghte the arms, and added other shoes (still not happy about them and shoulders)
but is it already is it better?
edit: i think im going to make these shoes, are fittimg more
http://www.polo-motorrad.de/shop/Bekleidung-Schuhe-Stiefel-Chopper-Cruiser-Spirit-Cowboy-Stiefel-Men/group/1059/dmc_mb3_search_pi1.filter.GROUP_PATH.0/(1059)+Freizeitschuhe/dmc_mb3_search_pi1.page/1/product/139899/L/0/Produktdetail.productdetails.0.html
or these
http://picture.yatego.com/images/4520e1836a1633.4/buffalo-boot-bikerstiefel-braun-1.jpg
new boots, im pretty satisfied with them
just find a pic of a reasonable sized human and match it up
edit: he doesnt look that deformed with the new boots
His spinning back-crack is... hypnotic...
The muscle flow in his arms is kind of weird and segmented. The mass in his forearms should probably move back toward his elbow a little bit? The elbow transition looks kind of long, his hands look like they'll fall around his knees, when they should hit roughly the mid thigh.
edit: fixed the overall gayness and now i think its kinda usable(had some issues with max crashing tough)
It seems you're approaching the two parts of the arm like separate units connected with a bend, while in fact some major muscles (like the braccioradialis) tend transcend the bend by running from behind the bicep, twisting up into the upper part of the forearm. Also the elbows could use a bit more mass.
a beatyshot for the finished jacket
i dont really know how to change the arms, looked at mine, and the're like a weird cylinder with hair
edit:
http://rapidshare.com/files/232630098/arm.obj.html
its an obj file of the left arm, i hope this makes it easyer to crit them
1) A pose will never eliminate the need for twists, only limited motion in the animation will do that. It's quite possible to pose it this way and still need twists. They're pretty common and easy to set up in both Max and Maya. If its hurting the creation process its probably ok to drop the pose. I don't think the reward is worth it.
2) The pose and the angle of the shots make it hard to critique the arms...
Either way I'm really digging this character, great work!
Also if you look at your arms in that pose the masses of the arms are different and the ellbow is definitely in the center of the arm an not flowing to any direction
and anotherpoint is, where is wrist joint of the hand? the arme is flowing into the hand, which is possible stylewise but the fingers are too detailes to have it that way, so i'd suggest to add a wrist to his hand
did a very quick change on the model, maybe it helps
www.polyphobia.de/nonpublic/arm.obj
ok now you should see them good^^
edit, thanks neox, i changed the arm again without difference in the end result lol^^
edit2: "really quick"... welded the arm in my model and it looked 100 times better than the orginal, now im jelaus of your skills :,(
im gettring rtired, working 12 hours on this guy today...
i think im gonna do something tomorrow again...
the new pose is definitely better for rigging and skinning and also for modelling
but you shouldunderstand how the bones are built and the muscles are constructed around them, even though its stylized, that knowledge will give you a way more believable result.
thanks again, i tweaked your suggestions in the new pose
now i hope its good ^^
[ame]http://www.youtube.com/watch?v=R10ljA0-sHs&feature=related[/ame]
i will have to agree and say that the model started looking odd. Good job tweaking it. However, on your new updates. There is weirdness going on on the forearms where the hands connect. There seems to be a huge valley on the under part of the forearms. Right where the wrist and the arm connect.
I know its the style of the character, but you are missing the hour glass shape that connect the wrist and the arms, and giving waytoo much dept underneath the wrist area, depth that extends almost all the way to the elbows.
fixed that valley on the forearm , looks better, but where should be a hourglass shape ?
confuses me kind of
edit:
here is the final peace of arm i even fixed the ugly thumbnails(its for subdivision, so subdivide befor view)
http://www.blitzforum.de/upload/file.php?id=5517
edit2:
now i wanted to do something non organic again
so i started the bike
edit3:
according to this model i found out, that orange county chopper are really peaces of crap
did the rear break, maybe i could change it somehow, but it looks good already
i still left some cables, because i want to make planes for them (easy work for the end ^^)
edit: and the finished highpoly in comparision
totally forgot about it