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Max pelt glitch

polycount lvl 666
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PolyHertz polycount lvl 666
I'm having a problem in max when pelt mapping that I've never seen before. It only appears to happen on boxes or meshes derived from boxes which I find very odd. When the pelt map function to unwrap a box in max9 the uv window looks like this:

max9_peltG.jpg

and stranger still, it also happens in max2009 but appears differently:

max09_peltG.jpg

any ideas what could be causing this?

Replies

  • Mark Dygert
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    That's weird.
    My first guess, would be something that chuggnuts tools overwrote.
    Second guess, would be some other plug-in or script.
    Third, possibly a video card driver incompatibility, does it happen in software mode or OpenGL?

    The only possible work around I can think of, make another type of primitive, snap it to your box mesh (so the pivot doesn't change), attach the box to the new mesh and then unwrap.
  • MoP
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    MoP polycounter lvl 18
    Take a look in renderhjs' thread about his UV tools, there were a lot of people in there mentioning their UV editor went white for some reason, you may find a solution or reason there.
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