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SUB D question and quads

polycounter lvl 9
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Reverenddevil polycounter lvl 9
There was a thread a little while back that explained how to take a cylindrical mesh at its ends and turn them into proper quads for Zbrush. Does anyone know the thread or can re-explain the process of taking the non quadness of the ends of a cylinder and turning them into quads? Thanks for the help....

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